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2009 video game
2009 video game
Call of Duty: Modern Warfare 2 is a 2009 first-person shooter game developed by Infinity Ward📉 and published by Activision. It is the sixth installment in the Call of Duty series and the direct sequel to📉 Call of Duty 4: Modern Warfare. It was released worldwide on November 10, 2009, for Windows, PlayStation 3, and Xbox📉 360. A separate version for the Nintendo DS, titled Modern Warfare: Mobilized, was also released on the same day. A📉 version for OS X was developed by Aspyr and released in May 2014, and the Xbox 360 version was made📉 backward compatible for the Xbox One in 2024.
The game's campaign follows Task Force 141, a multinational special forces unit commanded📉 by Captain Soap MacTavish as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party, and United States Army Rangers📉 from the 1st Ranger Battalion who are defending the Washington, D.C. area from a Russian invasion. The game's main playable📉 characters are Sergeant Gary "Roach" Sanderson, of the 141, and Private James Ramirez, of the Army Rangers, with Captain MacTavish📉 becoming playable later in the campaign. The multiplayer mode was expanded upon from the previous game, with several new features📉 and modes.
Development for the game began in 2008, when it was still known as Call of Duty 6. It uses📉 the IW 4.0 engine, an improved version of Call of Duty 4's IW 3.0. Infinity Ward was inspired by real-life📉 conflicts when developing the campaign mode. They initially tested the multiplayer mode by playing an in-house beta version of the📉 game. Modern Warfare 2 was officially announced in February 2009. Teasing of the game began in March, with short trailers📉 being released for the game and, eventually, a full reveal trailer. The multiplayer mode was revealed shortly after. Two downloadable📉 content packs were released for it post-release, each containing five new multiplayer maps, with some being remastered maps from Call📉 of Duty 4.
Modern Warfare 2 received universal acclaim, with praise for its campaign, multiplayer, and amount of content, although it📉 received some criticism for its short length and a lack of innovation. Within 24 hours of release, the game sold📉 approximately 4.7 million copies in North America and the United Kingdom ending as the best-selling video game in 2009 in📉 the USA. As of 2013, the game had sold 22.7 million copies becoming one of the best-selling PlayStation 3 video📉 games and best-selling Xbox 360 video games. In addition to its release, a comic book series based on character Simon📉 "Ghost" Riley was also produced, titled Modern Warfare 2: Ghost. Despite the game's success, it was subject to some controversies,📉 with one surrounding a playable level that had the player carry out a terrorist attack on an airport. A sequel,📉 Call of Duty: Modern Warfare 3, was released in 2011 and finishes the original Modern Warfare storyline. A remaster of📉 the game's campaign, Call of Duty: Modern Warfare 2 Campaign Remastered, was released on the PlayStation 4 in March 2024📉 and April 2024 for Windows and Xbox One.
Gameplay
Players engaging in a gunfight in a multiplayer match. A mini-map is visible📉 in the top left, and match progress in the bottom left.
Call of Duty: Modern Warfare 2 is a first person📉 shooter, and its gameplay revolves around fast-paced gunfights against enemy combatants.[2] The player controls a soldier who can perform several📉 actions, including jump, sprint, crouch, lay prone, and aim down their gun's iron sights. When the player is shot by📉 an enemy, blood will splatter their heads-up display (HUD), denoting that they have taken damage; if the player avoids gunfire📉 by taking cover, their health will recover. The HUD also displays other information, such as a compass, a mini-map, and📉 the player's current ammunition count. The game features traditional guns, including assault rifles, shotguns, handguns, and sniper rifles. The player📉 will be given specific guns at the beginning of each level, but may switch them out with another gun they📉 find. Some guns have attachments, such as suppressors, and heartbeat sensors.[7] The player can use grenades and flashbangs when faced📉 with a large group of enemies, as well as a knife for close quarters combat. In some levels, the player📉 will be given special equipment, such as night vision goggles, or a laser designator.
Call of Duty: Modern Warfare 2 has📉 three different game modes: Campaign, Spec Ops, and Multiplayer.[10] Campaign is a single-player mode where the player completes eighteen levels📉 connected by an overarching plot. Each level features a series of objectives to fulfill, and the player will often switch📉 characters between levels.[10][12] If the player dies during a level, they will respawn at the most recent checkpoint. Levels can📉 be played on one of four difficulties, and each level can be replayed after it has been completed. Spec Ops📉 mode features twenty-three additional levels that can be played individually or cooperatively with a partner. These levels provide specific challenges,📉 such as defusing three bombs within a short period of time.[15] If one player is shot down while playing cooperatively,📉 they will begin crawling, and can shoot enemies with a handgun. If they are not revived by the other player,📉 then they will die and fail the level.[15] There are five tiers of Spec Ops levels, with each tier harder📉 than the previous. Only the first tier is available from the beginning, as later tiers can be unlocked with enough📉 stars. The player earns stars by completing the levels on one of three difficulties, with the number of stars earned📉 corresponding to the difficulty chosen.[15]
Multiplayer mode allows players to compete against each other in team-based and deathmatch-based game types on📉 various maps. Each game type has an objective that requires unique strategies to complete. If the player kills three or📉 more players in a row without dying, they achieve a "killstreak", which gives the player a tactical advantage during a📉 match. These include a Predator missile,[17] a sentry gun, and a tactical nuke.[19] Alternatively, if the player dies several times📉 without a kill, they will be rewarded with a "deathstreak" bonus, which evens the match for the player.[19] A match📉 ends when either a team or player has reached a predefined number of points, or the allotted time expires in📉 which case the team or player with the most points wins. The player's performance in multiplayer is tracked with experience📉 points, which can be earned by killing opposing players, completing objectives, or by completing a match.[21] As the player gains📉 experience, they advance in level, unlocking new weapons. The player will also unlock perks, which modify gameplay elements such as📉 unlimited sprint and increased bullet damage.
Plot
Characters and setting
Call of Duty: Modern Warfare 2 takes place five years after the events📉 of Call of Duty 4: Modern Warfare. During the single-player campaign, the player controls five different characters from a first-person📉 perspective. The player primarily controls Sergeant Gary "Roach" Sanderson, a British member of an international special forces unit named Task📉 Force 141. In addition to Roach, the player will also assume control of Private First Class Joseph Allen and James📉 Ramirez of the 1st Ranger Battalion. The now Captain John "Soap" MacTavish serves as a senior member of Task Force📉 141, acting as Roach's superior officer, and becomes the playable character in the final three missions of the game. Lastly,📉 the player briefly assumes the role of an astronaut stationed on the International Space Station during the height of the📉 war between the United States and Russia.
The game's non-playable characters (NPCs) feature prominently in the story. For Task Force 141,📉 Lieutenant Simon "Ghost" Riley, a British operator who conceals his face with a skull print balaclava, serves as Soap's second-in-command.📉 For the US Army Rangers, Sergeant Foley, along with his subordinate, Corporal Dunn, is initially Joseph Allen's squad leader, and📉 becomes James Ramirez's squad leader later in the story. Lieutenant General Shepherd is the commander of the Army Rangers and📉 Task Force 141. Other supporting characters returning from Call of Duty 4: Modern Warfare include Captain John Price, MacTavish's former📉 commanding officer in the British Special Air Service, and Russian informant turned mercenary pilot "Nikolai." Locations featured in the game📉 include Afghanistan, Kazakhstan, Russia, Brazil, the United States, Georgia, and outer space.
Story
Despite the events of the previous game preventing a📉 nuclear war, the Ultranationalists ultimately seize control of Russia and Imran Zakhaev becomes a martyr. Diplomatic relations with the United📉 States plummet as a result, while Vladimir Makarov, an Ultranationalist extremist and Zakhaev's protege, commits to a campaign of vengeance📉 against the West with acts of terrorism. In 2024, Private First Class Joseph Allen impresses US Army Lieutenant General Shepherd📉 with his acts with the Army Rangers in Afghanistan, and is subsequently inducted into Task Force 141. He is then📉 embedded with the CIA and adopts a secret identity to infiltrate Makarov's terrorist cell, leading to him participating in a📉 mass shooting at an airport in Moscow, killing hundreds of Russian civilians. Makarov, aware of Allen's true identity, kills the📉 American, leaving his body behind to implicate the United States in the attack.
Meanwhile, Sergeant Gary "Roach" Sanderson is sent with📉 Captain John "Soap" MacTavish to secure an Attack Characterization System (ACS) module from a downed American satellite that has been📉 retrieved by Russian forces and held at an airbase in the Tian Shan range of Kazakhstan. In the aftermath of📉 the airport massacre, Soap, Roach, Ghost, and several other members of Task Force 141 are sent to Rio de Janeiro📉 to capture Alejandro Rojas, Makarov's arms dealer, and succeed after an intense pursuit through a favela. In retaliation for the📉 airport massacre, Russia launches a surprise invasion of the United States East Coast, facilitated by their earlier capture of the📉 ACS module, which allowed them to disable American satellites over North America, leaving NORAD blind to their attack.
Under interrogation, Rojas📉 reveals that the only person Makarov hates more than Americans is an individual known only as "Prisoner 627", who is📉 currently imprisoned in a gulag in Kamchatka Krai. Intending to use 627 as bait for the terrorist, Task Force 141📉 breaks into the prison and rescues the prisoner, who is revealed to be Captain John Price. Price rejoins Task Force📉 141, and in an effort to give American forces a much-needed advantage in repulsing the invasion, boards a Russian nuclear📉 submarine and launches an ICBM which detonates above Washington in the upper atmosphere, destroying the International Space Station in the📉 process. The blast creates a massive electromagnetic pulse, disabling all Russian equipment and leveling the odds of the ensuing battle📉 for the Americans, who launch a counter-attack that saves the White House from a US Air Force bomb run to📉 deny the city to the Russians, successfully regaining control over the city.
Task Force 141 are sent to two separate locations📉 in search of Makarov—Roach, Ghost, and other members attack a safehouse on the Georgia–Russia border. Although Makarov is not there,📉 the team finds a wealth of intelligence, which they download onto a hard drive before reaching the extraction point. Upon📉 being rescued, Shepherd suddenly executes Roach and Ghost while members of Shadow Company, a private military company hired by Shepherd,📉 wipe out the rest of the team. Simultaneously, Soap and Price are attacked by Shadow Company while searching for Makarov📉 at an aircraft boneyard in Afghanistan, but manage to escape with the help of Nikolai. In the face of a📉 mutual enemy, Task Force 141 and Makarov forge a temporary truce, and Makarov reveals Shepherd's location to them; Price and📉 Soap launch a suicide mission to exact revenge on Shepherd, infiltrating his base in Afghanistan. After a lengthy pursuit, the📉 duo manage to corner the general, but Soap is stabbed in the chest. As Shepherd prepares to execute Soap, he📉 reveals that he was the commanding officer of the forty thousand men who died to Al-Asad's nuke five years ago.📉 Shepherd revealed Allen's true identity to Makarov to start a war with Russia and become a war hero, and betrayed📉 Task Force 141 to cover this up. Price then intervenes and engages in a fistfight with Shepherd, giving Soap enough📉 time to pull the knife from his chest and throw it at Shepherd, killing him. Nikolai arrives by helicopter and📉 evacuates Price and Soap, leading them to a safe place.
Development
Modern Warfare 2 was originally announced as Call of Duty 6.[23]📉 The game was first announced under the title Call of Duty: Modern Warfare 2 by Activision on December 3, 2008.[24]📉 Activision subsequently retracted its announcement, stating that any information about an upcoming Call of Duty game was "speculative."[25] Infinity Ward📉 then asserted that it had not officially confirmed its latest project at that time.[26] On February 11, 2009, Activision officially📉 announced Modern Warfare 2 and set a tentative release date for "Holiday 2009."[27] The game was tested in an internal📉 beta by the development team. While both Call of Duty 4 and Call of Duty: World at War had been📉 preceded by public multiplayer betas, no such beta was released for Modern Warfare 2 because it was determined that, according📉 to Community Manager Robert Bowling, no public beta was needed unless the internal beta did not provide adequate feedback.[28] While📉 Treyarch was able to port Modern Warfare to the Wii and release it on the same day Modern Warfare 2📉 was released, Infinity Ward declined to make a Wii version of the sequel. According to Bowling, Infinity Ward determined that📉 the Wii's technical limitations made it impossible to deliver the same cinematic experience that the sequel aspired to present.[29]
Infinity Ward📉 announced in October 2009 that the PC version of Modern Warfare 2 would not support the use of user-run dedicated📉 servers or in-game console commands. This announcement was received poorly by some members of the PC community,[30] eventually instigating a📉 response from Infinity Ward in an attempt to put the community at ease.[31][32] During brainstorming sessions, an idea came forth📉 on what if the ending of Modern Warfare was a loss, leading to the sequel.[33] In an interview with Jesse📉 Stern, he talked to producers of Infinity Ward with ideas such as "outbreaks, viruses, chemical warfare, and even outlandish things📉 such as aliens and the living dead."[34] Stern mentioned having the game based on real-life conflicts before they halted further📉 planning at first due to events in the 2008 South Ossetia war and in the Mumbai terrorist attacks.[34]
Game engine
The game📉 utilizes the in-house IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine📉 used in Call of Duty 4.[35] Although proprietary, the game is based on an unspecified id Tech engine, and can📉 accommodate larger worlds, enhanced graphic detail, and more efficient rendering.[36] Infinity Ward has addressed the issue of enemies that continually📉 respawn at different points of a level.[37] The developer demonstrated that the game engine uses a "dynamic AI", which has📉 replaced the infinite respawn system and allows enemies to act more independently. These "smarter" enemies are designed to actively seek📉 out and drive the player forward through a level, and can break away from set behaviors such as following a📉 designated route in order to attack. The player cannot depend on enemies to be found in the same locations as📉 a previous play-through because enemies will behave differently each time a level is played.[38]
Audio
On August 20, 2009, Robert Bowling revealed📉 through Twitter that Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David, and Glenn Morshower were confirmed voice actors for the📉 game.[39] It was later confirmed that McKidd would voice the protagonist, "Soap" MacTavish.[40] Fairbrass, who voiced Gaz in Call of📉 Duty 4, provided voice work for "Ghost". Billy Murray reprised his role as Captain Price from Call of Duty 4.[41]📉 Rapper 50 Cent provided voice work for the Special Ops and multiplayer modes, portraying "one of the squad [member] voices."[42][43]📉 The main theme of Call of Duty: Modern Warfare 2 was provided by Hollywood composer Hans Zimmer,[44] while the rest📉 of the score was composed by Lorne Balfe.[45] The soundtrack was released on June 1, 2010.[46] The iTunes page for📉 the soundtrack incorrectly lists Zimmer as the soundtrack's only composer.[46]
Marketing and release
On March 25, 2009, a teaser trailer for the📉 game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was posted on Infinity Ward's📉 website,[47] and released on the Xbox Live Marketplace and the PlayStation Network a short time later.[48] A second teaser was📉 released on May 10, 2009, and showed gameplay features such as snowmobile driving and underwater actions. The teaser announced that📉 the game would be "revealed" on TNT during the NBA Eastern Conference Finals on May 24, 2009.[49] The "reveal" was📉 the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available📉 on the Modern Warfare 2 official website, which was kept updated for the occasion.[50] A fourth trailer was released on📉 July 27, 2009, and showed the first footage of the game's multiplayer mode.[51] On October 4, 2009, a second full-length📉 cinematic trailer was released and revealed that part of the game would take place in a war-torn Washington, D.C.[52]
On July📉 21, 2009, Infinity Ward's Robert Bowling revealed through Twitter that a Modern Warfare 2 controller was in the works.[53] Peripherals📉 manufacturer Mad Catz was contracted by Activision to create a line of Modern Warfare 2 controllers and accessories for all📉 platforms that the game would be available on.[54] Activision stated, in its quarterly earnings report, that pre-orders for the game📉 had broken a company record; more copies of Modern Warfare 2 had been pre-ordered than any other game that the📉 company had published before.[55] In September 2009, Monster Energy teamed up with Activision to bring special redeemable codes on the📉 Monster Energy website,[56] where people may submit codes included in Monster Energy packs to redeem items such as Xbox 360📉 Premium Themes and a Modern Warfare 2 Map Pack code.[57]
In October 2009, Infinity Ward posted a video titled "Fight Against📉 Grenade Spam" on YouTube. In the video, professional baseball player Cole Hamels delivers a public service announcement that advocates against📉 the use of grenade spam. Hamels uses profanity in the video, calling grenade spam "for pussies", and says "what the📉 fuck" when he is blown up with grenades.[58][59] Multiple game journalists, including Phillip Kollar of Game Informer, criticized the title's📉 acronym, F.A.G.S. (a pejorative term for gay people) as condoning the use of homophobic slurs.[60][61] Infinity Ward community manager Robert📉 Bowling claimed the video was intended as a social commentary joke about the "gamer" stereotype, but ultimately decided to remove📉 the video from YouTube after being convinced the joke went too far.[62]
Title
The original teaser trailer confirmed that the game's title📉 of Call of Duty: Modern Warfare 2 was officially shortened to just Modern Warfare 2.[63] After photographs of the official📉 retail boxes were posted by Robert Bowling, Activision confirmed that the standard-edition Modern Warfare 2 packaging would feature the Call📉 of Duty brand logo in order to reflect the game's association with the Call of Duty franchise.[38] It is speculated📉 that the decision was influenced by findings that brand awareness for the game was significantly lower without the Call of📉 Duty logo.[65] However, the developers still prefer to simply call the game Modern Warfare 2 as they consider it a📉 new IP.[66] The menus in the game also refer to the title as simply Modern Warfare 2.
Retail versions
Modern Warfare 2📉 was released in four different retail versions across the PlayStation 3 and Xbox 360 platforms: Standard, Hardened, Veteran, and Prestige.📉 The standard version consists of the game and an instructional manual, and is the only version available for the Windows📉 platform.[67] The Hardened Edition consists of the game and manual (which are packaged in a steel book case), an art📉 book, and a token that allows one to download Call of Duty Classic, a hi-definition version of the original Call📉 of Duty game, from Xbox Live Arcade or the PlayStation Store (Classic was released individually on December 2, 2009). The📉 Prestige Edition contains all the elements of the Hardened Edition as well as a set of fully functioning night vision📉 goggles imprinted with the Modern Warfare 2 logo and a stand modeled after the head of the character "Soap" MacTavish.[68]📉 The goggles are powered by five AA batteries[69] and can see up to 50 feet in absolute darkness.[70]
On September 15,📉 2009, Activision and Microsoft jointly announced a special, limited Modern Warfare 2 version of the Xbox 360 with a 250📉 GB hard disk. The unit is highlighted by special game product branding and includes two black wireless controllers, a black📉 wired headset, an ethernet cable, a standard definition composite A/V cable, and the standard edition version of the game. This📉 is the first Xbox 360 to come with a 250 GB hard drive.[71] On September 18, UK and rep of📉 Ireland retailer GAME announced a Veteran Edition of Modern Warfare 2 would be exclusive to rep of Ireland and UK.📉 It will come with a 12-inch (30 cm) statue of "Soap" MacTavish with interchangeable arms and weapons and has the📉 same contents as the Hardened Edition.[72] In September 2009, a Veteran Statue Bundle of Modern Warfare 2 was posted on📉 the EB Games website and is available for all platforms.[73]
Modern Warfare 2 was ported to the Nintendo DS with the📉 title Call of Duty: Modern Warfare: Mobilized and a different storyline, released on November 10, 2009.[74] It was also ported📉 to OS X by Aspyr years after the game's original release. This version was released on May 20, 2014, alongside📉 the OS X port for Call of Duty: Modern Warfare 3.[75] The Xbox 360 version of Modern Warfare 2 was📉 made backward compatible with the Xbox One on August 28, 2024.[76]
Downloadable content
Activision announced that two downloadable map packs would be📉 released for Modern Warfare 2.[77] At E3 2009, Microsoft stated that these map packs would first be made available for📉 the Xbox 360 via Xbox Live before they would be released for other platforms.[78] Robert Bowling stated that the community📉 response to the game and the first ten downloadable map packs would be used in designing other potential map packs.[79]
The📉 first map pack, titled the "Stimulus Package" was released first for Xbox Live on March 30, 2010[80] and for PlayStation📉 Network and PC on May 4, 2010, in North America.[81][82] The pack contains five maps: reincarnations of the Crash and📉 Overgrown maps from Call of Duty 4, and three new maps: Bailout, a multi-level apartment complex; Storm, an industrial park📉 littered with heavy machinery; and Salvage, an abandoned car junkyard in the middle of the snow.[83] Within 24 hours of📉 its release, it was downloaded over one million times. Within the first week it had been downloaded 2.5 million times,📉 breaking Xbox Live DLC records.[84] In addition to integrating the maps into all existing game types, the Stimulus Package adds📉 two new game modes, randomizing the built-in game types in either normal or hardcore mode.
Activision released the second downloadable map📉 pack, titled the "Resurgence Package", exclusively for Xbox Live on June 3, 2010, in North America. This release was followed📉 by the PlayStation Network and PC versions on July 6 in North America and on July 7 worldwide.[85] The package📉 includes five new multiplayer maps: reincarnations of the Strike and Vacant maps from Call of Duty 4, and three new📉 maps: Carnival, a desolated amusement park; Trailer Park, a mobile home park; and Fuel, an oil refinery.[86] Both of the📉 map packs were made available for purchase on OS X on May 20, 2014, when the OS X port of📉 the game was released.[75]
Comic
A six-part comic book mini-series related to the game has also been produced. Announced by Robert Bowling📉 on August 17, 2009, Modern Warfare 2: Ghost is focused on the backstory of the character Ghost, who appears in📉 the video game as a member of Task Force 141. The series is published by WildStorm. The first issue of📉 the series debuted on November 11, 2009.[87][88]
Short film
A fan-made prequel to Modern Warfare 2, entitled Find Makarov: Operation Kingfish, premiered📉 at Call of Duty: XP 2011. The video was produced by We Can Pretend, visual effects by The Junction, and📉 was endorsed by Activision. The first film, Find Makarov, was a non-canon fan made film. Activision contacted We Can Pretend📉 about the video and helped produce a second canon short film, Find Makarov: Operation Kingfish.[89] The prequel tells the story📉 of how Task Force 141 first tried to capture Vladimir Makarov, who was known then as Kingfish. It also tells📉 how Soap got his facial scars, and how Price was captured and incarcerated in a gulag.
Reception
Call of Duty: Modern Warfare📉 2 received "universal acclaim" for the PlayStation 3 and Xbox 360 versions, and "generally positive" reviews for the PC version,📉 according to review aggregator Metacritic.[90][91][92] Reviewers praised the in-depth story mode, mini missions, and multiplayer.[123]
1UP stated "Mixing real-world locations with📉 bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings.📉 It might not have fixed all the problems from the first game, but there's just so much quality content packed📉 into this game that it will almost certainly be one of the most-played games in your library for a long📉 time to come".[93] Game Informer noted praised the game for its polish and iteration on the series, as well as📉 its strong presentation and wealth of playable content.[124] IGN called it a "no-brainer purchase", thanks to its online multiplayer, its📉 co-op mode, and its campaign.[104] GameTrailers stated "The air of unpredictability and the care that was paid to each separate📉 element puts it in lofty company. The multiplayer hasn't received an overhaul, but considering most shooters are still playing catch-up📉 with Call of Duty 4, the tweaks and twists make it the best multiplayer shooting experience in the industry. Few📉 games manage to meet such high expectations".[103] Computer and Video Games called the game "Loud, epic and incredibly polished, [and]📉 this year's biggest must-have shooter".[94]
Criticism of the game focused on the short length of the single player campaign. IGN's Mark📉 Bozon remarks that the single-player of "Modern Warfare 2 is surprisingly short, and doesn't live up to the standard set📉 by previous Call of Duty games."[104] In addition, many reviewers have complained about the lack of innovation to the formula📉 of the series.[125][126][127]
The game's Windows version was also criticized for lacking dedicated servers and being powered by IWNet.[128] Infinity Ward📉 went on to state that it would lack console commands, not support larger than 18 player multiplayer matches, or allow📉 players to ban cheaters.[129] Ben Kuchera of Ars Technica commented that, "at launch, this will be one of the most📉 locked-down, inflexible, and gamer-unfriendly games ever created",[129] and an online petition for dedicated servers surpassed 150,000 signatures in ten days.[130]📉 Nevertheless, in response, Mike Griffiths, CEO of Activision, claimed that the omission of dedicated servers would offer an "easier multiplayer📉 experience".[131] While only 3% of the game's sales came from the Windows version in the UK, it still outsold the📉 Windows version of Call of Duty 4: Modern Warfare in its first week.[132]
Some game journalists accused the developers of cultural📉 insensitivity, citing the use of Arabic rather than Urdu on signs and banners in the Karachi multiplayer map, based on📉 the real-life city of Karachi in Pakistan.[133][134] An Easter egg in the game's tutorial level in which one soldier asks📉 another soldier about his sexuality, and then remarks "don't ask, don't tell", led to further criticism, though some journalists considered📉 the reaction to the line overblown.[135][136]
Famitsu named Modern Warfare 2 as the number one game on the top 10 video📉 games sold in 2009, beating games such as Metal Gear Solid 4, Uncharted 2: Among Thieves, Halo 3 and Grand📉 Theft Auto IV.[137] It also gave the game a score of 39/40, being one of the few Western games released📉 in Japan to have the same score as Grand Theft Auto IV.[138] In 2011, readers of Guinness World Records Gamer's📉 Edition voted Simon "Ghost" Riley as the 40th-top video game character of all time.[139]
Sales and revenue
According to preliminary sales figures📉 from Activision, Modern Warfare 2 sold approximately 4.7 million units in the United States and the UK combined in the📉 first 24 hours of its release.[140] The total revenue from first day sales in the U.S. and the UK wasR$310📉 million, making Modern Warfare 2 the biggest entertainment launch in history at the time, surpassing in revenue its previous record📉 holder, Grand Theft Auto IV,[141][142] as well as items from other media types.[143][144] After five days of sales, the game📉 had earned revenue figures ofR$550 million worldwide.[145] As of 13 January 2010 , it has taken overR$1 billion in sales.[146]📉 Activision also claims that Modern Warfare 2 had 8 million players online within the first five days, constituting the largest📉 'army' of players in the world.[147] On March 8, 2010, Robert Bowling announced that the game had amassed 25 million📉 unique players.[148] In June 2010, Activision's CFO Thomas Tippl revealed that the game had sold 20 million copies.[149] In August📉 2011, Activision Publishing CEO Eric Hirshberg revealed that the game had sold 22 million copies.[150] A month later in September📉 2011, Modern Warfare 3 producer Mark Rubin, said that the game's number (not confirmed as players or sales) was between📉 28 and 29 million.[151] In November 2013, IGN put the game's sales at 22.7 million.[152]
According to the NPD Group, Modern📉 Warfare 2 sold approximately 4.2 million units for the Xbox 360 and 1.87 million units for the PlayStation 3 in📉 the U.S. during the month of November 2009.[153] In Japan, Modern Warfare 2 sold 64,000 copies for the PlayStation 3📉 and 42,000 copies for the Xbox 360 in its first week of sales.[154] The game later sold 117,000 copies on📉 the PlayStation 3 and 61,000 on the Xbox 360.[155] Anita Frazier of the NPD Group reported in March 2010 that📉 the game had sold slightly under 10 million copies in the U.S. alone.[156][157] The game had also become the second📉 best-selling game of all time in both the UK and the U.S.[156][158][159]
After it became backward compatible with the Xbox One,📉 the NPD Group reported that Modern Warfare 2 was the eighth-best selling video game in the United States during August📉 2024. It had sold more copies in that month than the then-most recent entry in the series, Call of Duty:📉 WWII, which came out in November 2024. During the previous month, before becoming backward compatible, Modern Warfare 2 was at📉 only number 321 on the best sellers list.[160]
Awards
Modern Warfare 2 received awards from various gaming sites and publications, it gained📉 high praise from some video game magazines. At the 2009 Spike Video Game Awards, Modern Warfare 2 received the Best📉 Shooter and Best Multiplayer awards.[161] Both GameSpy and GameTrailers gave the game the Best Overall Game of 2009 award[162] and📉 received from GameTrailers six awards overall.[163] GameSpot and Metacritic, both gave it the Best Xbox 360 Game award,[164][165] and from📉 GameTrailers received the game the Best Multiplayer award[166] including the Best First-Person Shooter award.[167] At the 6th British Academy Games📉 Awards, it won the GAME Award which was selected via a public vote.[116] During the 13th Annual Interactive Achievement Awards,📉 the Academy of Interactive Arts & Sciences awarded Modern Warfare 2 with "Action Game of the Year" and "Outstanding Achievement📉 in Online Gameplay", along with receiving nominations for "Game of the Year" and outstanding achievement in "Animation", "Art Direction", "Game📉 Design", "Original Music Composition", "Sound Design", and "Visual Engineering".[168]
"No Russian" controversy
Gameplay screenshot of "No Russian", depicting the player character aiming📉 at a crowd of civilians
In the campaign's "No Russian" level, the player controls an undercover CIA agent who participates in📉 a mass shooting at a Moscow airport to gain the trust of a Russian terrorist group.[169][170] It begins with the📉 player walking out of an elevator with four other gunmen, who proceed to open fire on a large group of📉 civilians at a security checkpoint.[169] The player then accompanies the gunmen as they walk through the airport, killing any remaining📉 civilians. The only legitimate targets are a group of security personnel encountered in waves throughout the airport interior, and a📉 more heavily armed gang of riot squad and FSB members deployed on the tarmac. The level is very graphic, as📉 screams can be heard throughout, and the injured crawl away leaving blood trails or perch themselves on tables and stands📉 as they bleed out.[171] However, the player is never forced to partake in the massacre, and may instead let their📉 comrades kill the civilians. If the player does not feel comfortable during the level, they are allowed to skip to📉 the next level with no penalties whatsoever.[172]
Prior to the game's release, footage taken from "No Russian" was leaked on the📉 Internet.[173] Some journalists decided to wait until they could actually play the level to judge its merits.[171][174][175] After the game's📉 release, the level was largely criticized for allowing players to partake in a terrorist attack. Vince Horiuchi of The Salt📉 Lake Tribune felt that the level was in poor taste following the 2009 Fort Hood shooting, and questioned why its📉 content couldn't have been shown in a non-interactive cutscene.[176] Marc Cieslak of BBC News was saddened by "No Russian", as📉 he felt it disproved his theory that the video game industry had "grown up".[177] Several prominent British religious leaders condemned📉 the level: Alexander Goldberg of the London Jewish Forum was worried that children would play it; Fazan Mohammed of the📉 British Muslim Forum described it as an intimate experience of enacting terrorism; and Stephen Lowe, the retired Bishop of Hulme,📉 felt that it was "sickening".[178] Due to the level's graphic content, the game was censored in international versions, and the📉 level was removed entirely from the Russian version.[179][180]
Remastered version
Call of Duty: Modern Warfare 2 Campaign Remastered, a visually-updated version of📉 the original, was released for PlayStation 4 on March 31, 2024,[181][182] and for Xbox One and Microsoft Windows on April📉 30, 2024.[182] It only includes the campaign mode with no multiplayer and Spec Ops components; when purchased players unlock various📉 cosmetic items in 2024's Call of Duty: Modern Warfare and 2024's Call of Duty: Warzone.[182] The remaster features improved models📉 and art along with remade cutscenes with new motion capture, as well as a revamped post-process pipeline and HDR support.[183]📉 It was developed on a more advanced version of Sledgehammer Games' engine from Call of Duty: Advanced Warfare with modifications📉 from Beenox.[184] On Metacritic, the PlayStation 4 and PC versions of the remaster hold a weighted average score of 71📉 out of 100, indicating "mixed or average reviews".[185][186]
Notes and references
Notes
^ Hans Zimmer composed the main theme. a b As part📉 of Call of Duty: Modern Warfare 2 Campaign Remastered which does not include multiplayer.
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