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Roulette is a game that requires you to guess which number/collection of numbers will
appear on the roulette wheel. To🏵 decide which number/s appear, the wheel spins in one
direction and a small ball is spun in the other direction🏵 by a croupier.
This
combination of opposing spins ensures that the croupier has no control over the
outcome. Indeed, it’s virtually🏵 impossible to predict where the ball is going to stop
because the speed and force of each spin will always🏵 be slightly different.
Once the
ball comes to a stop, the number it lands on will determine whether you’re a winner🏵 or
not. To show you want we mean, let’s run through a quick scenario:
You walk up to a
European roulette🏵 table and place three chips on the following: 12, Red and 3rd 12. At
this point, your bets will have🏵 covered the following number of options 12 = one
number, Red = 18 numbers, 3rd 12 = 12 numbers. The🏵 wheel is spun, and the croupier
calls time. This means the ball is about to be spun and your bets🏵 are locked on the
roulette board. Eventually, the ball stops on the number 34. Because 34 is a red number
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same🏵 scenario but the ball stops on 13, you’d lose because this number isn’t 12, is
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That, in a nutshell, is how
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For more on roulette rules and payouts, check out the next
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All forms of online roulette🏵 will have a general
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Bet amounts must be equal to or greater than the table
minimum🏵 and not more than the table maximum.
must be equal to or greater than the table
minimum and not more than🏵 the table maximum. Betting limits will vary. Limits are
typically lower for inside bets than outside bets .
will vary. Limits🏵 are typically
lower for than . You have to make your bet before the croupier calls time .
. Once
you’ve🏵 made a bet, you have to wait until the croupier clears the table before
collecting your winnings (only matters live).
If🏵 you are new to roulette, read our
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options might be useful. In terms of what you can win, payouts for each betting🏵 option
are as follows.
ROULETTE BETTING OPTIONS: INSIDE BETS
Straight Up/Single Number: This
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This is
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.
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A street bet covers
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00 and 1, 2, 3. A successful top-line bet🏵 is worth 6:1.
ROULETTE BETTING OPTIONS:
OUTSIDE BETS
Dozen: Also referred to as 12s, cover 12 numbers and have payouts worth
2:1🏵 .
Also referred to as 12s, cover 12 numbers and have . Column: Similar to a dozen
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Similar to a dozen bets, columns and
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How to really get the most out of
your game? check out our guide🏵 on How to Play Roulette
ONLINE ROULETTE STRATEGIES AND
TIPS
Okay, so now we’ve covered the basics, let’s think about the best🏵 way to play
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Bet what you can afford.
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Play in sessions. Staying
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Go for the
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We cover
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2005 video game
This article is about the second installment in the Call of Duty series. For the console spin-off, see📉 Call of Duty 2: Big Red One
2005 video game
Call of Duty 2 is a 2005 first-person shooter video game developed📉 by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the📉 Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October📉 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005.[4] Other versions were eventually released📉 for OS X, mobile phones, and Pocket PCs.
The game is set during World War II and the campaign mode is📉 experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two📉 in the British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many📉 features were added and changed from the original Call of Duty, notably regenerating health and an icon that indicates a📉 nearby grenade about to explode.
The game drew critical praise, particularly for the graphics, sound, and the regenerating health system. The📉 Xbox 360 version sold more than 250,000 copies in its first week, more than 2 million copies by January 2008,📉 and nearly 6 million copies by November 2013.[9] It is considered to be one of the best video games of📉 all time.
Gameplay [ edit ]
The Pointe du Hoc D-Day mission in the single-player campaign depicts U.S. Rangers going ashore in📉 LCVP landing craft.
Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode.📉 The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can📉 crouch and lie prone, and is able to scale low walls and other obstacles.[10]
The player can carry two firearms, and📉 may swap them for others found on the battlefield. A gun's iron sights can be used to aim more accurately.📉 Fragmentation and smoke grenades can be carried. Emplaced weapons such as machine guns and flak cannons are available in some📉 locations. Some missions place the player in control of a tank.[11]
A compass on the heads-up display (HUD) shows allies, enemies,📉 and markers that indicate locations the player must reach, areas to defend, or enemy artillery pieces or tanks that the📉 player must plant explosives on to disable.
The player has binoculars. Generally ignored during infantry-centric missions, they are useful for scouting📉 and vital to the long-range use of the Crusader tanks and a mission in which the player must direct artillery📉 fire to defend a town.[12]
Should the player take severe damage, the screen will turn red and the sound of the📉 character's heartbeat will increase in volume; these indicate that the player's health is low. Health is only restored through automatic📉 recharging when the player is not taking fire. Some attacks will kill the player instantly, such as nearby explosions by📉 grenades or shells.[13] A player who dies restarts from the last checkpoint.
In April 2006, Infinity Ward released Call of Duty📉 2 Radiant, which allows a player to create their own multiplayer or single-player maps. The mapmaker includes Maya plug-in support,📉 an effects editor, and an asset manager that allows custom models to be made and imported into the game, as📉 well as custom effects.[14]
Campaign [ edit ]
Call of Duty 2 contains three individual campaigns, fought in the roles of four📉 World War II soldiers, for a total of 27 missions.[15][16] The game has four difficulty levels: Easy, Regular, Hardened, and📉 Veteran.
Multiplayer [ edit ]
Call of Duty 2 features several game types: Deathmatch, Team Deathmatch, Search & Destroy, Capture the Flag📉 and Headquarters.[17] The maps include Normandy, Africa, and Russia. Each team can choose a variety of weapons, depending on the📉 map. Players can choose between American soldiers, Soviet soldiers, and British soldiers for the Allied forces, while the Axis forces📉 must play as German soldiers.[18]
Each PC multiplayer server can hold a maximum of 64 players, while the limit is eight📉 players on Xbox.[19] In the Xbox 360 version, players can play on Xbox Live and get new map packs. There📉 are 13 official maps, including three remakes from the original Call of Duty. There are three extra map packs (Bonus📉 Pack, Skirmish Pack, and Invasion Pack) that add a total of eight maps.[20]
Plot [ edit ]
Soviet campaign [ edit ]
The📉 player controls Private Vasili Koslov of the 13th Guards Rifle Division, initially involved in the defense of Moscow from the📉 advancing German troops. The next level involves the destruction of a German stronghold in Stalingrad during September 1942. The next📉 objective involves battling for strongholds throughout Stalingrad throughout December 1942, including re-connecting cut telephone wires and re-capturing the rail-yard and📉 train-station. The final mission takes place during the final Soviet offensive in Stalingrad in January 1943, which involves the re-capture📉 and defense of city blocks and Stalingrad city hall.
British campaign [ edit ]
The player controls a British soldier, Sergeant John📉 Davis of the 7th Armoured Division in North Africa, led by Captain Price. The first level has the player taking📉 part in a sneak attack on German Afrika Korps troops, ending with the destruction of a German supply station. The📉 next level has the player defending a town from overwhelming numbers of Germans sending counter attacks from North, West, South📉 and East; finally achieving victory by destroying much of the German tank force using artillery. This is followed by the📉 Second Battle of El Alamein, during which the player has to fight through several trenches, machine gun nests, 88mm Flak📉 36 guns and finally taking the German field headquarters. The assault on El Dabaa to intercept the remaining Germans in📉 Egypt and destroy several 88mm guns soon follows, ending the first British campaign.[21] An addendum to the second set of📉 missions has the player taking on the role of a British tank commander, David Welsh, while engaging German forces in📉 Libya. The first mission of the third campaign in Toujane, Tunisia, has the player immediately under fire, holding a house📉 until they break out and rendezvous with the second squad. They then retake Toujane with reinforcements the next day all📉 before assaulting Matmata. The final British campaign takes place during the Battle for Caen as part of Operation Overlord.
American campaign📉 [ edit ]
As Corporal Bill Taylor of the 2nd Ranger Battalion, the player starts off by playing a part in📉 D-Day, at the assault of Pointe du Hoc, to destroy a German artillery battery, and hold it against a massive📉 German counter-offensive in the following mission. Soon after, the player captures a nearby town and serves as a sniper against📉 mortar crews until reinforcements arrive. The second objective is focused on Hill 400, involving the capture of Bergstein, a disastrous📉 charge at Hill 400's bunkers and the defense against the German counterattack, with the player again performing sniper work against📉 German mortar teams, destroying enemy armor, and generally holding the hill against a massive counter-attack, all the while burdened by📉 artillery and overwhelming numbers of German soldiers. The final mission is set amongst the Americans in the Rhine River crossing📉 into Germany. It begins as one of the few missions with the player immediately under fire, providing cover fire against📉 the Germans until reaching the river banks and then fighting through most of the town. The final fight has the📉 player defeat two German Tiger Is.
Ending [ edit ]
The end credits depict the dramatic rescue of Captain Price from the📉 Germans by a group of American soldiers. After the credits end, the words "No cows were harmed in the making📉 of this game" appear, as in the original Call of Duty. This is a reference to the dead cattle visible📉 in the Normandy missions.[10]
Development [ edit ]
On April 7, 2005, Activision announced that Infinity Ward was developing Call of Duty📉 2, set for release in fall 2005 for PC. It had been speculated that Infinity Ward was developing the sequel📉 at the same time as Gray Matter Studios developed Call of Duty: United Offensive. Infinity Ward president Grant Collier said:
"Our📉 team at Infinity Ward is committed to thrusting gamers into the heat of battle like no other, taking players on📉 a thrill-ride of adrenaline that leaves everyone gasping for air. In Call of Duty 2, we are creating the most📉 intense and realistic action game imaginable with a stunning visual atmosphere and an advanced technology that delivers an unprecedented level📉 of authenticity".[22]
The press release said players would engage enemies in a less linear battlefield, tackle the major battles chronologically, and📉 use squad tactics not available in previous Call of Duty games. Infinity Ward also confirmed making a "Battle Chatter System",📉 similar to Medal of Honor: Pacific Assault, where squad members converse to create situational awareness.[22]
The game engine—proprietary IW engine 2.0—is📉 a modified version of id Tech 3, which was used in the first Call of Duty game. With the new📉 game engine, Infinity Ward expanded the scope of combat to deliver a realistic battlefield experience and improved the visuals. The📉 developers were able to cloud visibility with smoke from smoke grenades and create weather effects like dusty sandstorms and whiteout📉 blizzard.[23]
The game was known to "let players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns.📉 Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can📉 engage in the historic battles chronologically for quick hitting action. Squads now have the freedom to take on a variety📉 of mission objectives, on expansive battlefields that allow for multiple paths and the ability to utilize actual combat tactics like📉 outflanking and fire and maneuver capabilities".[24]
Call of Duty 2 was going to be more immersive than the original Call of📉 Duty. Vince Zampella, creative director of Infinity Ward, said, "We didn't want to take any of the parts out that📉 made Call of Duty so good. But there were a couple of things that we admit could have been done📉 better". A demo of the game showed a more open gameplay style and a better AI for the enemies, who📉 would actively go after the player. There are a set number of enemies set on the map that will begin📉 reacting to the player's presence once the first shot has been fired. Groups of enemies farther away send units up📉 to see what is happening and add to the combat while enemies directly in front of the player will join📉 in and take cover quickly.[25]
Infinity Ward spent a lot of time on WWII battlefields, which led them to scrap whole📉 levels for parts of the game that took place in France, since they found the location very different from what📉 they imagined.
One of the details the team added are post-war effects that continue on the battlefield throughout the game, where📉 dust and smoke continue to roll through the streets, clouding up vision, and junk and debris scattered everywhere. The game📉 has sound attenuation, with a 5.1 surround sound system, and context sensitive dialog, with a total of twenty-thousand lines of📉 dialog. Each of the soldiers fighting alongside the player will call out the position of enemy soldiers, warn of flank📉 attacks, and help out in ways that were not possible in the first game of the series. Zampella said, "We📉 really wanted realistic battle chatter going that's not only entertaining, but actually adds to the gaming experience. So now you'll📉 hear your guys telling you that there's [sic] two guys hiding behind that rusty car in the street or that📉 there are people on the second floor of a building".[26]
A small grayed-out grenade icon appears in the center of the📉 screen when the player is near a grenade, with an arrow pointing in the direction of the grenade. Enemies can📉 sometimes seem to be dead when they are not, where the enemy can still wield his side arm and fire📉 at the player, known as Last Stand, which would later become a perk available to players in the multiplayer of📉 subsequent games.[27]
The game was showcased in E3 in 2005 and was announced as a launch title for the upcoming Xbox📉 360.[28][29]
The game's budget wasR$14.5 million.[30] Development time was 2 years with 75 people.[30] Despite being first on the new Xbox📉 360 platform, the game was developed with no mandatory overtime or weekend work.[31]
Reception [ edit ]
Call of Duty 2 received📉 "generally positive" reviews, according to review aggregator Metacritic.[32][33] The graphics and sound were widely praised and the reactions to the📉 regenerating health system were mostly positive, with reviewers from GameSpot and GamePro calling it an improvement over the previous health📉 bar system.[44][45]
For the Xbox 360 version, IGN's Douglass C. Perry described the presentation as "classy and well-produced", and said the📉 graphics were some of the best on the Xbox 360 at its launch. He called the sound effects "unbelievable", whilst📉 the gameplay was described as containing an "enormous amount of action".[46] GameSpot reviewer Bob Colayco summarized his review by stating📉 that Call of Duty 2 has "smooth, detailed graphics and great sound", as well as praising the artificial intelligence, realism,📉 and variety in the campaign.[47] GamePro called the game "breathtaking", and commended the game for its "strikingly realistic detail on📉 weapons and walls, emphasized by normal mapping, exceptional shading and lighting, specular highlights, and some absolutely phenomenal particle effects".[36] GameSpy📉 editor Will Tuttle called it "One of the finest FPSs ever created. Thanks to a combination of sharp visuals, teeth-rattling📉 sound effects, and tricky enemy AI, you'll be on the edge of your seat from the moment you're dropped into📉 combat until your dying breath".[39]
For the PC version, IGN editor Tom McNamara was impressed with the presentation and graphics, describing📉 them as "Excellent" and "smooth" respectively. He also said the graphics did not suffer "from also being developed for the📉 360". McNamara also praised the sound, describing it as "sad music, encompassing battle noise, and excellent voice work".[48] Bob Colayco📉 of GameSpot also reviewed the PC version of the game, as he did its Xbox 360 counterpart. Colayco again commended📉 the sound, calling the presentation of the game "excellent", as well as praising the aggression of the artificial intelligence. Unlike📉 in his review of the Xbox 360 version, Colayco felt the multiplayer aspect was "fun". His main critique was for📉 performance, stating "performance can chug at times".[44] GameSpy's Sal Accardo noted "Instead of feeling like a stale retread [of the📉 original Call of Duty] or losing steam halfway through, it manages to be a blast from start to finish".[38] GamesRadar📉 Joshua Latendresse called the single-player campaign "stunning" and cited that the multiplayer was even better.[49]
Despite this praise, McNamara of IGN📉 commented that he finds implementing regenerating health to be "a little troublesome", and that it allows players to "experience a📉 kind of combat only a mythical super-soldier could withstand" which, therefore, "propels the game from gritty authenticity to John Woo📉 fantasy".[48] GameSpot's Colayco was critical of the game's pricing, stating it had a "higher pricepoint than its PC counterpart". He📉 also complained that the multiplayer aspect could only support eight players.[47] The PC version multiplayer was criticized as being a📉 step back from that of Call of Duty: United Offensive.[50][51]
Call of Duty 2 was the most popular launch title on📉 the Xbox 360, with 200,000 units sold in its first week of availability.[52] 77% of people who purchased an Xbox📉 360 also purchased the game, which contributed to its high sales.[53] As of July 2006, 1.4 million copies of the📉 game had been sold on the Xbox 360.[54] By January 2008, the game had sold 2 million copies.[55] By November📉 2013, the game had sold 5.9 million copies.[56]
The editors of Computer Games Magazine named Call of Duty 2 the seventh-best📉 computer game of 2005. They called it "the ultimate WWII shooter".[57]
During the 9th Annual Interactive Achievement Awards, the Academy of📉 Interactive Arts & Sciences nominated Call of Duty 2 for "Overall Game of the Year", "Console Game of the Year",📉 "First-Person Action Game of the Year", "Outstanding Achievement in Online Gameplay", and "Outstanding Achievement in Visual Engineering".[58]
Advertisement controversy [ edit📉 ]
A television advertisement for Call of Duty 2 was the subject of some controversy in 2006. The commercial, created by📉 a Los Angeles animation studio Rhythm and Hues Studios, depicted a first-person view of events that were supposed to transpire📉 during the game, rather than scenes from the game itself. Some consumers felt that the advertisements were misleading, and in📉 February 2006 the United Kingdom's Advertising Standards Authority (ASA) demanded that networks remove the advertisements after three consumers filed complaints📉 of false advertising. According to ASA spokesperson Donna Mitchell, "Viewers felt that the ad was misleading because the quality of📉 graphics was superior to that of the game's".[59] Activision denies that the scenes were meant to give an impression of📉 gameplay, stating in a press release shortly after the ASA banning that "The footage was intended purely to communicate the📉 subject matter of the game rather than to represent actual gameplay".[60]
Other versions [ edit ]
A collector's edition of the game📉 was released for Windows on October 25, 2005 and for the Xbox 360 labeled as the "Special Edition". It features📉 the game and a bonus disc, which includes interviews, a making of the movie and two mission walkthroughs.[61] On May📉 17, 2006, Activision announced a Game of the Year Edition for the Xbox 360, which includes material from the Special📉 Edition, plus a token to download the Skirmish Map Pack.[62] In January 2006, MFORMA (now Hands-On Mobile) released Call of📉 Duty 2 for mobile phones.[63] The mobile version is a 2D top-down shooter. It received a favorable review from IGN,📉 praising its length and storytelling.[64]
Notes [ edit ]
^ [7] Ported to Mac OS X by i5works. ^ Mac OS X📉 port published by Aspyr
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