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Casino gambling machine
Row of digital-based slot machines inside a casino in Las
Vegas
A slot machine, fruit machine (British English), poker machine or pokies
(Australian English and New Zealand English) is a gambling machine that creates a game
of chance for its customers. Slot machines are also known pejoratively as one-armed
bandits, alluding to the large mechanical levers affixed to the sides of early
mechanical machines, and to the games' ability to empty players' pockets and wallets as
thieves would.[1]
A slot machine's standard layout features a screen displaying three
or more reels that "spin" when the game is activated. Some modern slot machines still
include a lever as a skeuomorphic design trait to trigger play. However, the mechanical
operations of early machines have been superseded by random number generators, and most
are now operated using buttons and touchscreens.
Slot machines include one or more
currency detectors that validate the form of payment, whether coin, banknote, voucher,
or token. The machine pays out according to the pattern of symbols displayed when the
reels stop "spinning". Slot machines are the most popular gambling method in casinos
and constitute about 70% of the average U.S. casino's income.[2]
Digital technology has
resulted in variations in the original slot machine concept. As the player is
essentially playing a video game, manufacturers can offer more interactive elements,
such as advanced bonus rounds and more varied video graphics.
Etymology
The "slot
machine" term derives from the slots on the machine for inserting and retrieving
coins.[3] "Fruit machine" comes from the traditional fruit
on the spinning reels
such as lemons and cherries.[4]
History
1899 "Liberty Bell" machine, manufactured by
Charles Fey
Plaque marking the location of Charles Fey's San Francisco workshop, where
he invented the three-reel slot machine. The location is a California Historical
Landmark.
Sittman and Pitt of Brooklyn, New York, developed a gambling machine in 1891
that was a precursor to the modern slot machine. It contained five drums holding a
total of 50 card faces and was based on poker. The machine proved extremely popular,
and soon many bars in the city had one or more of them. Players would insert a nickel
and pull a lever, which would spin the drums and the cards that they held, the player
hoping for a good poker hand. There was no direct payout mechanism, so a pair of kings
might get the player a free beer, whereas a royal flush could pay out cigars or drinks;
the prizes were wholly dependent upon what the establishment would offer. To improve
the odds for the house, two cards were typically removed from the deck, the ten of
spades and the jack of hearts, doubling the odds against winning a royal flush. The
drums could also be rearranged to further reduce a player's chance of winning.
Because
of the vast number of possible wins in the original poker-based game, it proved
practically impossible to make a machine capable of awarding an automatic payout for
all possible winning combinations. At some time between 1887 and 1895,[5] Charles Fey
of San Francisco, California devised a much simpler automatic mechanism[6] with three
spinning reels containing a total of five symbols: horseshoes, diamonds, spades, hearts
and a Liberty Bell; the bell gave the machine its name. By replacing ten cards with
five symbols and using three reels instead of five drums, the complexity of reading a
win was considerably reduced, allowing Fey to design an effective automatic payout
mechanism. Three bells in a row produced the biggest payoff, ten nickels (50¢). Liberty
Bell was a huge success and spawned a thriving mechanical gaming device industry. After
a few years, the devices were banned in California, but Fey still could not keep up
with the demand for them elsewhere. The Liberty Bell machine was so popular that it was
copied by many slot machine manufacturers. The first of these, also called the "Liberty
Bell", was produced by the manufacturer Herbert Mills in 1907. By 1908, "bell" machines
had been installed in cigar stores, brothels and barber shops.[7] Early machines,
including an 1899 Liberty Bell, are now part of the Nevada State Museum's Fey
Collection.[8]
The first Liberty Bell machines produced by Mills used the same symbols
on the reels as did Charles Fey's original. Soon afterward, another version was
produced with patriotic symbols, such as flags and wreaths, on the wheels. Later, a
similar machine called the Operator's Bell was produced that included the option of
adding a gum-vending attachment. As the gum offered was fruit-flavored, fruit symbols
were placed on the reels: lemons, cherries, oranges and plums. A bell was retained, and
a picture of a stick of Bell-Fruit Gum, the origin of the bar symbol, was also present.
This set of symbols proved highly popular and was used by other companies that began to
make their own slot machines: Caille, Watling, Jennings and Pace.[9]
A commonly used
technique to avoid gambling laws in several states was to award food prizes. For this
reason, several gumball and other vending machines were regarded with mistrust by the
courts. The two Iowa cases of State v. Ellis[10] and State v. Striggles[11] are both
used in criminal law classes to illustrate the concept of reliance upon authority as it
relates to the axiomatic ignorantia juris non excusat ("ignorance of the law is no
excuse").[12] In these cases, a mint vending machine was declared to be a gambling
device because the machine would, by internally manufactured chance, occasionally give
the next user several tokens exchangeable for more candy. Despite the display of the
result of the next use on the machine, the courts ruled that "[t]he machine appealed to
the player's propensity to gamble, and that is [a] vice."[13]
In 1963, Bally developed
the first fully electromechanical slot machine called Money Honey (although earlier
machines such as Bally's High Hand draw-poker machine had exhibited the basics of
electromechanical construction as early as 1940). Its electromechanical workings made
Money Honey the first slot machine with a bottomless hopper and automatic payout of up
to 500 coins without the help of an attendant.[14] The popularity of this machine led
to the increasing predominance of electronic games, with the side lever soon becoming
vestigial.
The first video slot machine was developed in 1976 in Kearny Mesa,
California by the Las Vegas–based Fortune Coin Co. This machine used a modified 19-inch
(48 cm) Sony Trinitron color receiver for the display and logic boards for all
slot-machine functions. The prototype was mounted in a full-size, show-ready
slot-machine cabinet. The first production units went on trial at the Las Vegas Hilton
Hotel. After some modifications to defeat cheating attempts, the video slot machine was
approved by the Nevada State Gaming Commission and eventually found popularity on the
Las Vegas Strip and in downtown casinos. Fortune Coin Co. and its video slot-machine
technology were purchased by IGT (International Gaming Technology) in 1978.[citation
needed]
The first American video slot machine to offer a "second screen" bonus round
was Reel ’Em In, developed by WMS Industries in 1996.[15] This type of machine had
appeared in Australia from at least 1994 with the Three Bags Full game.[16] With this
type of machine, the display changes to provide a different game in which an additional
payout may be awarded.
Operation
A person playing a video slot machine in Las
Vegas
Depending on the machine, the player can insert cash or, in "ticket-in,
ticket-out" machines, a paper ticket with a barcode, into a designated slot on the
machine. The machine is then activated by means of a lever or button (either physical
or on a touchscreen), which activates reels that spin and stop to rearrange the
symbols. If a player matches a winning combination of symbols, the player earns credits
based on the paytable. Symbols vary depending on the theme of the machine. Classic
symbols include objects such as fruits, bells, and stylized lucky sevens. Most slot
games have a theme, such as a specific style, location, or character. Symbols and other
bonus features of the game are typically aligned with the theme. Some themes are
licensed from popular media franchises, including films, television series (including
game shows such as Wheel of Fortune, which has been one of the most popular lines of
slot machines),[17] entertainers, and musicians.
Multi-line slot machines have become
more popular since the 1990s. These machines have more than one payline, meaning that
visible symbols that are not aligned on the main horizontal may be considered as
winning combinations. Traditional three-reel slot machines commonly have one, three, or
five paylines while video slot machines may have 9, 15, 25, or as many as 1024
different paylines. Most accept variable numbers of credits to play, with 1 to 15
credits per line being typical. The higher the amount bet, the higher the payout will
be if the player wins.
One of the main differences between video slot machines and reel
machines is in the way payouts are calculated. With reel machines, the only way to win
the maximum jackpot is to play the maximum number of coins (usually three, sometimes
four or even five coins per spin). With video machines, the fixed payout values are
multiplied by the number of coins per line that is being bet. In other words: on a reel
machine, the odds are more favorable if the gambler plays with the maximum number of
coins available.[18] However, depending on the structure of the game and its bonus
features, some video slots may still include features that improve chances at payouts
by making increased wagers.
A "multi-way" game with several winning lines
"Multi-way"
games eschew fixed paylines in favor of allowing symbols to pay anywhere, as long as
there is at least one in at least three consecutive reels from left to right. Multi-way
games may be configured to allow players to bet by-reel: for example, on a game with a
3x5 pattern (often referred to as a 243-way game), playing one reel allows all three
symbols in the first reel to potentially pay, but only the center row pays on the
remaining reels (often designated by darkening the unused portions of the reels). Other
multi-way games use a 4x5 or 5x5 pattern, where there are up to five symbols in each
reel, allowing for up to 1,024 and 3,125 ways to win respectively. The Australian
manufacturer Aristocrat Leisure brands games featuring this system as "Reel Power",
"Xtra Reel Power" and "Super Reel Power" respectively. A variation involves patterns
where symbols are adjacent to one another. Most of these games have a hexagonal reel
formation, and much like multi-way games, any patterns not played are darkened out of
use.
Denominations can range from 1 cent ("penny slots") all the way up toR$100.00 or
more per credit. The latter are typically known as "high limit" machines, and machines
configured to allow for such wagers are often located in dedicated areas (which may
have a separate team of attendants to cater to the needs of those who play there). The
machine automatically calculates the number of credits the player receives in exchange
for the cash inserted. Newer machines often allow players to choose from a selection of
denominations on a splash screen or menu.
Terminology
A bonus is a special feature of
the particular game theme, which is activated when certain symbols appear in a winning
combination. Bonuses and the number of bonus features vary depending upon the game.
Some bonus rounds are a special session of free spins (the number of which is often
based on the winning combination that triggers the bonus), often with a different or
modified set of winning combinations as the main game and/or other multipliers or
increased frequencies of symbols, or a "hold and re-spin" mechanic in which specific
symbols (usually marked with values of credits or other prizes) are collected and
locked in place over a finite number of spins. In other bonus rounds, the player is
presented with several items on a screen from which to choose. As the player chooses
items, a number of credits is revealed and awarded. Some bonuses use a mechanical
device, such as a spinning wheel, that works in conjunction with the bonus to display
the amount won.
A candle is a light on top of the slot machine. It flashes to alert the
operator that change is needed, hand pay is requested or a potential problem with the
machine. It can be lit by the player by pressing the "service" or "help"
button.
Carousel refers to a grouping of slot machines, usually in a circle or oval
formation.
A coin hopper is a container where the coins that are immediately available
for payouts are held. The hopper is a mechanical device that rotates coins into the
coin tray when a player collects credits/coins (by pressing a "Cash Out" button). When
a certain preset coin capacity is reached, a coin diverter automatically redirects, or
"drops", excess coins into a "drop bucket" or "drop box". (Unused coin hoppers can
still be found even on games that exclusively employ Ticket-In, Ticket-Out technology,
as a vestige.)
The credit meter is a display of the amount of money or number of
credits on the machine. On mechanical slot machines, this is usually a seven-segment
display, but video slot machines typically use stylized text that suits the game's
theme and user interface.
The drop bucket or drop box is a container located in a slot
machine's base where excess coins are diverted from the hopper. Typically, a drop
bucket is used for low-denomination slot machines and a drop box is used for
high-denomination slot machines. A drop box contains a hinged lid with one or more
locks whereas a drop bucket does not contain a lid. The contents of drop buckets and
drop boxes are collected and counted by the casino on a scheduled basis.
EGM is short
for "Electronic Gaming Machine".
Free spins are a common form of bonus, where a series
of spins are automatically played at no charge at the player's current wager. Free
spins are usually triggered via a scatter of at least three designated symbols (with
the number of spins dependent on the number of symbols that land). Some games allow the
free spins bonus to "retrigger", which adds additional spins on top of those already
awarded. There is no theoretical limit to the number of free spins obtainable. Some
games may have other features that can also trigger over the course of free spins.
A
hand pay refers to a payout made by an attendant or at an exchange point ("cage"),
rather than by the slot machine itself. A hand pay occurs when the amount of the payout
exceeds the maximum amount that was preset by the slot machine's operator. Usually, the
maximum amount is set at the level where the operator must begin to deduct taxes. A
hand pay could also be necessary as a result of a short pay.
Hopper fill slip is a
document used to record the replenishment of the coin in the coin hopper after it
becomes depleted as a result of making payouts to players. The slip indicates the
amount of coin placed into the hoppers, as well as the signatures of the employees
involved in the transaction, the slot machine number and the location and the
date.
MEAL book (Machine entry authorization log) is a log of the employee's entries
into the machine.
Low-level or slant-top slot machines include a stool so the player
may sit down. Stand-up or upright slot machines are played while standing.
Optimal play
is a payback percentage based on a gambler using the optimal strategy in a skill-based
slot machine game.
Payline is a line that crosses through one symbol on each reel,
along which a winning combination is evaluated. Classic spinning reel machines usually
have up to nine paylines, while video slot machines may have as many as one hundred.
Paylines could be of various shapes (horizontal, vertical, oblique, triangular, zigzag,
etc.)
Persistent state refers to passive features on some slot machines, some of which
able to trigger bonus payouts or other special features if certain conditions are met
over time by players on that machine.[19]
Roll-up is the process of dramatizing a win
by playing sounds while the meters count up to the amount that has been won.
Short pay
refers to a partial payout made by a slot machine, which is less than the amount due to
the player. This occurs if the coin hopper has been depleted as a result of making
earlier payouts to players. The remaining amount due to the player is either paid as a
hand pay or an attendant will come and refill the machine.
A scatter is a pay
combination based on occurrences of a designated symbol landing anywhere on the reels,
rather than falling in sequence on the same payline. A scatter pay usually requires a
minimum of three symbols to land, and the machine may offer increased prizes or
jackpots depending on the number that land. Scatters are frequently used to trigger
bonus games, such as free spins (with the number of spins multiplying based on the
number of scatter symbols that land). The scatter symbol usually cannot be matched
using wilds, and some games may require the scatter symbols to appear on consecutive
reels in order to pay. On some multiway games, scatter symbols still pay in unused
areas.
Taste is a reference to the small amount often paid out to keep a player seated
and continuously betting. Only rarely will machines fail to pay even the minimum out
over the course of several pulls.
Display screen of a slot machine in tilt mode
Tilt is
a term derived from electromechanical slot machines' "tilt switches", which would make
or break a circuit when they were tilted or otherwise tampered with that triggered an
alarm. While modern machines no longer have tilt switches, any kind of technical fault
(door switch in the wrong state, reel motor failure, out of paper, etc.) is still
called a "tilt".
A theoretical hold worksheet is a document provided by the
manufacturer for every slot machine that indicates the theoretical percentage the
machine should hold based on the amount paid in. The worksheet also indicates the reel
strip settings, number of coins that may be played, the payout schedule, the number of
reels and other information descriptive of the particular type of slot
machine.
Volatility or variance refers to the measure of risk associated with playing a
slot machine. A low-volatility slot machine has regular but smaller wins, while a
high-variance slot machine has fewer but bigger wins.
Weight count is an American term
referring to the total value of coins or tokens removed from a slot machine's drop
bucket or drop box for counting by the casino's hard count team through the use of a
weigh scale.
Wild symbols substitute for most other symbols in the game (similarly to a
joker card), usually excluding scatter and jackpot symbols (or offering a lower prize
on non-natural combinations that include wilds). How jokers behave are dependent on the
specific game and whether the player is in a bonus or free games mode. Sometimes wild
symbols may only appear on certain reels, or have a chance to "stack" across the entire
reel.
Pay table
Each machine has a table that lists the number of credits the player
will receive if the symbols listed on the pay table line up on the pay line of the
machine. Some symbols are wild and can represent many, or all, of the other symbols to
complete a winning line. Especially on older machines, the pay table is listed on the
face of the machine, usually above and below the area containing the wheels. On video
slot machines, they are usually contained within a help menu, along with information on
other features.
Technology
Reels
Historically, all slot machines used revolving
mechanical reels to display and determine results. Although the original slot machine
used five reels, simpler, and therefore more reliable, three reel machines quickly
became the standard.
A problem with three reel machines is that the number of
combinations is only cubic – the original slot machine with three physical reels and 10
symbols on each reel had only 103 = 1,000 possible combinations. This limited the
manufacturer's ability to offer large jackpots since even the rarest event had a
likelihood of 0.1%. The maximum theoretical payout, assuming 100% return to player
would be 1000 times the bet, but that would leave no room for other pays, making the
machine very high risk, and also quite boring.
Although the number of symbols
eventually increased to about 22, allowing 10,648 combinations,[20] this still limited
jackpot sizes as well as the number of possible outcomes.
In the 1980s, however, slot
machine manufacturers incorporated electronics into their products and programmed them
to weight particular symbols. Thus the odds of losing symbols appearing on the payline
became disproportionate to their actual frequency on the physical reel. A symbol would
only appear once on the reel displayed to the player, but could, in fact, occupy
several stops on the multiple reel.
In 1984, Inge Telnaes received a patent for a
device titled, "Electronic Gaming Device Utilizing a Random Number Generator for
Selecting the Reel Stop Positions" (US Patent 4448419),[21] which states: "It is
important to make a machine that is perceived to present greater chances of payoff than
it actually has within the legal limitations that games of chance must operate."[22]
The patent was later bought by International Game Technology and has since expired.
A
virtual reel that has 256 virtual stops per reel would allow up to 2563 = 16,777,216
final positions. The manufacturer could choose to offer aR$1 million jackpot on aR$1
bet, confident that it will only happen, over the long term, once every 16.8 million
plays.
Computerization
With microprocessors now ubiquitous, the computers inside modern
slot machines allow manufacturers to assign a different probability to every symbol on
every reel. To the player, it might appear that a winning symbol was "so close",
whereas in fact the probability is much lower.
In the 1980s in the U.K., machines
embodying microprocessors became common. These used a number of features to ensure the
payout was controlled within the limits of the gambling legislation. As a coin was
inserted into the machine, it could go either directly into the cashbox for the benefit
of the owner or into a channel that formed the payout reservoir, with the
microprocessor monitoring the number of coins in this channel. The drums themselves
were driven by stepper motors, controlled by the processor and with proximity sensors
monitoring the position of the drums. A "look-up table" within the software allows the
processor to know what symbols were being displayed on the drums to the gambler. This
allowed the system to control the level of payout by stopping the drums at positions it
had determined. If the payout channel had filled up, the payout became more generous;
if nearly empty, the payout became less so (thus giving good control of the
odds).
Video slot machines
Video slot machines do not use mechanical reels, but use
graphical reels on a computerized display. As there are no mechanical constraints on
the design of video slot machines, games often use at least five reels, and may also
use non-standard layouts. This greatly expands the number of possibilities: a machine
can have 50 or more symbols on a reel, giving odds as high as 300 million to 1 against
– enough for even the largest jackpot. As there are so many combinations possible with
five reels, manufacturers do not need to weight the payout symbols (although some may
still do so). Instead, higher paying symbols will typically appear only once or twice
on each reel, while more common symbols earning a more frequent payout will appear many
times. Video slot machines usually make more extensive use of multimedia, and can
feature more elaborate minigames as bonuses. Modern cabinets typically use flat-panel
displays, but cabinets using larger curved screens (which can provide a more immersive
experience for the player) are not uncommon.[23]
Video slot machines typically
encourage the player to play multiple "lines": rather than simply taking the middle of
the three symbols displayed on each reel, a line could go from top left to the bottom
right or any other pattern specified by the manufacturer. As each symbol is equally
likely, there is no difficulty for the manufacturer in allowing the player to take as
many of the possible lines on offer as desired – the long-term return to the player
will be the same. The difference for the player is that the more lines they play, the
more likely they are to get paid on a given spin (because they are betting more).
To
avoid seeming as if the player's money is simply ebbing away (whereas a payout of 100
credits on a single-line machine would be 100 bets and the player would feel they had
made a substantial win, on a 20-line machine, it would only be five bets and not seem
as significant), manufacturers commonly offer bonus games, which can return many times
their bet. The player is encouraged to keep playing to reach the bonus: even if they
are losing, the bonus game could allow them to win back their losses.
Payout
percentage
Slot machines are typically programmed to pay out as winnings 0% to 99% of
the money that is wagered by players. This is known as the "theoretical payout
percentage" or RTP, "return to player". The minimum theoretical payout percentage
varies among jurisdictions and is typically established by law or regulation. For
example, the minimum payout in Nevada is 75%, in New Jersey 83%, and in Mississippi
80%. The winning patterns on slot machines – the amounts they pay and the frequencies
of those payouts – are carefully selected to yield a certain fraction of the money paid
to the "house" (the operator of the slot machine) while returning the rest to the
players during play. Suppose that a certain slot machine costsR$1 per spin and has a
return to player (RTP) of 95%. It can be calculated that, over a sufficiently long
period such as 1,000,000 spins, the machine will return an average ofR$950,000 to its
players, who have insertedR$1,000,000 during that time. In this (simplified) example,
the slot machine is said to pay out 95%. The operator keeps the remainingR$50,000.
Within some EGM development organizations this concept is referred to simply as "par".
"Par" also manifests itself to gamblers as promotional techniques: "Our 'Loose Slots'
have a 93% payback! Play now!"[citation needed]
A slot machine's theoretical payout
percentage is set at the factory when the software is written. Changing the payout
percentage after a slot machine has been placed on the gaming floor requires a physical
swap of the software or firmware, which is usually stored on an EPROM but may be loaded
onto non-volatile random access memory (NVRAM) or even stored on CD-ROM or DVD,
depending on the capabilities of the machine and the applicable regulations. Based on
current technology, this is a time-consuming process and as such is done
infrequently.[citation needed] In certain jurisdictions, such as New Jersey, the EPROM
has a tamper-evident seal and can only be changed in the presence of Gaming Control
Board officials. Other jurisdictions, including Nevada, randomly audit slot machines to
ensure that they contain only approved software.
Historically, many casinos, both
online and offline, have been unwilling to publish individual game RTP figures, making
it impossible for the player to know whether they are playing a "loose" or a "tight"
game. Since the turn of the century, some information regarding these figures has
started to come into the public domain either through various casinos releasing
them—primarily this applies to online casinos—or through studies by independent
gambling authorities.[citation needed]
The return to player is not the only statistic
that is of interest. The probabilities of every payout on the pay table is also
critical. For example, consider a hypothetical slot machine with a dozen different
values on the pay table. However, the probabilities of getting all the payouts are zero
except the largest one. If the payout is 4,000 times the input amount, and it happens
every 4,000 times on average, the return to player is exactly 100%, but the game would
be dull to play. Also, most people would not win anything, and having entries on the
paytable that have a return of zero would be deceptive. As these individual
probabilities are closely guarded secrets, it is possible that the advertised machines
with high return to player simply increase the probabilities of these jackpots. The
casino could legally place machines of a similar style payout and advertise that some
machines have 100% return to player. The added advantage is that these large jackpots
increase the excitement of the other players.
The table of probabilities for a specific
machine is called the Probability and Accounting Report or PAR sheet, also PARS
commonly understood as Paytable and Reel Strips. Mathematician Michael Shackleford
revealed the PARS for one commercial slot machine, an original International Gaming
Technology Red White and Blue machine. This game, in its original form, is obsolete, so
these specific probabilities do not apply. He only published the odds after a fan of
his sent him some information provided on a slot machine that was posted on a machine
in the Netherlands. The psychology of the machine design is quickly revealed. There are
13 possible payouts ranging from 1:1 to 2,400:1. The 1:1 payout comes every 8 plays.
The 5:1 payout comes every 33 plays, whereas the 2:1 payout comes every 600 plays. Most
players assume the likelihood increases proportionate to the payout. The one mid-size
payout that is designed to give the player a thrill is the 80:1 payout. It is
programmed to occur an average of once every 219 plays. The 80:1 payout is high enough
to create excitement, but not high enough that it makes it likely that the player will
take their winnings and abandon the game. More than likely the player began the game
with at least 80 times his bet (for instance there are 80 quarters inR$20). In contrast
the 150:1 payout occurs only on average of once every 6,241 plays. The highest payout
of 2,400:1 occurs only on average of once every 643 = 262,144 plays since the machine
has 64 virtual stops. The player who continues to feed the machine is likely to have
several mid-size payouts, but unlikely to have a large payout. He quits after he is
bored or has exhausted his bankroll.[citation needed]
Despite their confidentiality,
occasionally a PAR sheet is posted on a website. They have limited value to the player,
because usually a machine will have 8 to 12 different possible programs with varying
payouts. In addition, slight variations of each machine (e.g., with double jackpots or
five times play) are always being developed. The casino operator can choose which EPROM
chip to install in any particular machine to select the payout desired. The result is
that there is not really such a thing as a high payback type of machine, since every
machine potentially has multiple settings. From October 2001 to February 2002,
columnist Michael Shackleford obtained PAR sheets for five different nickel machines;
four IGT games Austin Powers, Fortune Cookie, Leopard Spots and Wheel of Fortune and
one game manufactured by WMS; Reel 'em In. Without revealing the proprietary
information, he developed a program that would allow him to determine with usually less
than a dozen plays on each machine which EPROM chip was installed. Then he did a survey
of over 400 machines in 70 different casinos in Las Vegas. He averaged the data, and
assigned an average payback percentage to the machines in each casino. The resultant
list was widely publicized for marketing purposes (especially by the Palms casino which
had the top ranking).[citation needed]
One reason that the slot machine is so
profitable to a casino is that the player must play the high house edge and high payout
wagers along with the low house edge and low payout wagers. In a more traditional
wagering game like craps, the player knows that certain wagers have almost a 50/50
chance of winning or losing, but they only pay a limited multiple of the original bet
(usually no higher than three times). Other bets have a higher house edge, but the
player is rewarded with a bigger win (up to thirty times in craps). The player can
choose what kind of wager he wants to make. A slot machine does not afford such an
opportunity. Theoretically, the operator could make these probabilities available, or
allow the player to choose which one so that the player is free to make a choice.
However, no operator has ever enacted this strategy. Different machines have different
maximum payouts, but without knowing the odds of getting the jackpot, there is no
rational way to differentiate.
In many markets where central monitoring and control
systems are used to link machines for auditing and security purposes, usually in wide
area networks of multiple venues and thousands of machines, player return must usually
be changed from a central computer rather than at each machine. A range of percentages
is set in the game software and selected remotely.
In 2006, the Nevada Gaming
Commission began working with Las Vegas casinos on technology that would allow the
casino's management to change the game, the odds, and the payouts remotely. The change
cannot be done instantaneously, but only after the selected machine has been idle for
at least four minutes. After the change is made, the machine must be locked to new
players for four minutes and display an on-screen message informing potential players
that a change is being made.[24]
Linked machines
Some varieties of slot machines can be
linked together in a setup sometimes known as a "community" game. The most basic form
of this setup involves progressive jackpots that are shared between the bank of
machines, but may include multiplayer bonuses and other features.[25]
In some cases
multiple machines are linked across multiple casinos. In these cases, the machines may
be owned by the manufacturer, who is responsible for paying the jackpot. The casinos
lease the machines rather than owning them outright. Casinos in New Jersey, Nevada,
Louisiana, Arkansas, and South Dakota now offer multi-state progressive jackpots, which
now offer bigger jackpot pools.[26][27]
Fraud
Mechanical slot machines and their coin
acceptors were sometimes susceptible to cheating devices and other scams. One
historical example involved spinning a coin with a short length of plastic wire. The
weight and size of the coin would be accepted by the machine and credits would be
granted. However, the spin created by the plastic wire would cause the coin to exit
through the reject chute into the payout tray. This particular scam has become obsolete
due to improvements in newer slot machines. Another obsolete method of defeating slot
machines was to use a light source to confuse the optical sensor used to count coins
during payout.[28]
Modern slot machines are controlled by EPROM computer chips and, in
large casinos, coin acceptors have become obsolete in favor of bill acceptors. These
machines and their bill acceptors are designed with advanced anti-cheating and
anti-counterfeiting measures and are difficult to defraud. Early computerized slot
machines were sometimes defrauded through the use of cheating devices, such as the
"slider", "monkey paw", "lightwand" and "the tongue". Many of these old cheating
devices were made by the late Tommy Glenn Carmichael, a slot machine fraudster who
reportedly stole overR$5 million.[29] In the modern day, computerized slot machines are
fully deterministic and thus outcomes can be sometimes successfully
predicted.[30]
Skill stops
Skill stop buttons predated the Bally electromechanical slot
machines of the 1960s and 1970s. They appeared on mechanical slot machines manufactured
by Mills Novelty Co. as early as the mid 1920s. These machines had modified reel-stop
arms, which allowed them to be released from the timing bar, earlier than in a normal
play, simply by pressing the buttons on the front of the machine, located between each
reel.
"Skill stop" buttons were added to some slot machines by Zacharias Anthony in the
early 1970s. These enabled the player to stop each reel, allowing a degree of "skill"
so as to satisfy the New Jersey gaming laws of the day which required that players were
able to control the game in some way. The original conversion was applied to
approximately 50 late-model Bally slot machines. Because the typical machine stopped
the reels automatically in less than 10 seconds, weights were added to the mechanical
timers to prolong the automatic stopping of the reels. By the time the New Jersey
Alcoholic Beverages Commission (ABC) had approved the conversion for use in New Jersey
arcades, the word was out and every other distributor began adding skill stops. The
machines were a huge hit on the Jersey Shore and the remaining unconverted Bally
machines were destroyed as they had become instantly obsolete.[citation
needed]
Legislation
United States
In the United States, the public and private
availability of slot machines is highly regulated by state governments. Many states
have established gaming control boards to regulate the possession and use of slot
machines and other form of gaming.
Nevada is the only state that has no significant
restrictions against slot machines both for public and private use. In New Jersey, slot
machines are only allowed in hotel casinos operated in Atlantic City. Several states
(Indiana, Louisiana and Missouri) allow slot machines (as well as any casino-style
gambling) only on licensed riverboats or permanently anchored barges. Since Hurricane
Katrina, Mississippi has removed the requirement that casinos on the Gulf Coast operate
on barges and now allows them on land along the shoreline. Delaware allows slot
machines at three horse tracks; they are regulated by the state lottery commission. In
Wisconsin, bars and taverns are allowed to have up to five machines. These machines
usually allow a player to either take a payout, or gamble it on a double-or-nothing
"side game".
The territory of Puerto Rico places significant restrictions on slot
machine ownership, but the law is widely flouted and slot machines are common in bars
and coffeeshops.[31]
In regards to tribal casinos located on Native American
reservations, slot machines played against the house and operating independently from a
centralized computer system are classified as "Class III" gaming by the Indian Gaming
Regulatory Act (IGRA), and sometimes promoted as "Vegas-style" slot machines.[32] In
order to offer Class III gaming, tribes must enter into a compact (agreement) with the
state that is approved by the Department of the Interior, which may contain
restrictions on the types and quantity of such games. As a workaround, some casinos may
operate slot machines as "Class II" games—a category that includes games where players
play exclusively against at least one other opponent and not the house, such as bingo
or any related games (such as pull-tabs). In these cases, the reels are an
entertainment display with a pre-determined outcome based on a centralized game played
against other players. Under the IGRA, Class II games are regulated by individual
tribes and the National Indian Gaming Commission, and do not require any additional
approval if the state already permits tribal gaming.[33][34]
Some historical race
wagering terminals operate in a similar manner, with the machines using slots as an
entertainment display for outcomes paid using the parimutuel betting system, based on
results of randomly-selected, previously-held horse races (with the player able to view
selected details about the race and adjust their picks before playing the credit, or
otherwise use an auto-bet system).[35]
Private ownership
Alaska, Arizona, Arkansas,
Kentucky, Maine, Minnesota, Nevada, Ohio, Rhode Island, Texas, Utah, Virginia, and West
Virginia place no restrictions on private ownership of slot machines. Conversely, in
Connecticut, Hawaii, Nebraska, South Carolina, and Tennessee, private ownership of any
slot machine is completely prohibited. The remaining states allow slot machines of a
certain age (typically 25–30 years) or slot machines manufactured before a specific
date.
Canada
The Government of Canada has minimal involvement in gambling beyond the
Canadian Criminal Code. In essence, the term "lottery scheme" used in the code means
slot machines, bingo and table games normally associated with a casino. These fall
under the jurisdiction of the province or territory without reference to the federal
government; in practice, all Canadian provinces operate gaming boards that oversee
lotteries, casinos and video lottery terminals under their jurisdiction.
OLG piloted a
classification system for slot machines at the Grand River Raceway developed by
University of Waterloo professor Kevin Harrigan, as part of its PlaySmart initiative
for responsible gambling. Inspired by nutrition labels on foods, they displayed metrics
such as volatility and frequency of payouts.[36] OLG has also deployed electronic
gaming machines with pre-determined outcomes based on a bingo or pull-tab game,
initially branded as "TapTix", which visually resemble slot machines.[37]
In Ontario, 4
April 2024 saw the re-introduction of the online gambling market. This became possible
when the Canadian Criminal Code was amended to allow single-event wagering August 2024.
The province is expected to generate aboutR$800 million in gross revenue per
year.[38]
Australia
In Australia "Poker Machines" or "pokies"[39] are officially termed
"gaming machines". In Australia, gaming machines are a matter for state governments, so
laws vary between states. Gaming machines are found in casinos (approximately one in
each major city), pubs and clubs in some states (usually sports, social, or RSL clubs).
The first Australian state to legalize this style of gambling was New South Wales, when
in 1956 they were made legal in all registered clubs in the state. There are
suggestions that the proliferation of poker machines has led to increased levels of
problem gambling; however, the precise nature of this link is still open to
research.[40]
In 1999 the Australian Productivity Commission reported that nearly half
Australia's gaming machines were in New South Wales. At the time, 21% of all the
gambling machines in the world were operating in Australia and, on a per capita basis,
Australia had roughly five times as many gaming machines as the United States.
Australia ranks 8th in total number of gaming machines after Japan, U.S.A., Italy,
U.K., Spain and Germany. This primarily is because gaming machines have been legal in
the state of New South Wales since 1956; over time, the number of machines has grown to
97,103 (at December 2010, including the Australian Capital Territory). By way of
comparison, the U.S. State of Nevada, which legalised gaming including slots several
decades before N.S.W., had 190,135 slots operating.[41]
Revenue from gaming machines in
pubs and clubs accounts for more than half of theR$4 billion in gambling revenue
collected by state governments in fiscal year 2002–03.[42]
In Queensland, gaming
machines in pubs and clubs must provide a return rate of 85%, while machines located in
casinos must provide a return rate of 90%.[citation needed] Most other states have
similar provisions. In Victoria, gaming machines must provide a minimum return rate of
87% (including jackpot contribution), including machines in Crown Casino. As of
December 1, 2007, Victoria banned gaming machines that acceptedR$100 notes; all gaming
machines made since 2003 comply with this rule. This new law also banned machines with
an automatic play option. One exception exists in Crown Casino for any player with a
VIP loyalty card: they can still insertR$100 notes and use an autoplay feature (whereby
the machine will automatically play until credit is exhausted or the player
intervenes). All gaming machines in Victoria have an information screen accessible to
the user by pressing the "i key" button, showing the game rules, paytable, return to
player percentage, and the top and bottom five combinations with their odds. These
combinations are stated to be played on a minimum bet (usually 1 credit per line, with
1 line or reel played, although some newer machines do not have an option to play 1
line; some machines may only allow maximum lines to be played), excluding feature
wins.
Western Australia has the most restrictive regulations on electronic gaming
machines in general, with the Crown Perth casino resort being the only venue allowed to
operate them,[43] and banning slot machines with spinning reels entirely. This policy
had an extensive political history, reaffirmed by the 1974 Royal Commission into
Gambling:[44]
Poker machine playing is a mindless, repetitive and insidious form of
gambling which has many undesirable features. It requires no thought, no skill or
social contact. The odds are never about winning. Watching people playing the machines
over long periods of time, the impressionistic evidence at least is that they are
addictive to many people. Historically poker machines have been banned from Western
Australia and we consider that, in the public interest, they should stay banned.
While
Western Australian gaming machines are similar to the other states', they do not have
spinning reels. Therefore, different animations are used in place of the spinning reels
in order to display each game result.
Nick Xenophon was elected on an independent No
Pokies ticket in the South Australian Legislative Council at the 1997 South Australian
state election on 2.9 percent, re-elected at the 2006 election on 20.5 percent, and
elected to the Australian Senate at the 2007 federal election on 14.8 percent.
Independent candidate Andrew Wilkie, an anti-pokies campaigner, was elected to the
Australian House of Representatives seat of Denison at the 2010 federal election.
Wilkie was one of four crossbenchers who supported the Gillard Labor government
following the hung parliament result. Wilkie immediately began forging ties with
Xenophon as soon as it was apparent that he was elected. In exchange for Wilkie's
support, the Labor government are attempting to implement precommitment technology for
high-bet/high-intensity poker machines, against opposition from the Tony Abbott
Coalition and Clubs Australia.
During the COVID-19 pandemic of 2024, every
establishment in the country that facilitated poker machines was shut down, in an
attempt to curb the spread of the virus, bringing Australia's usage of poker machines
effectively to zero.[45]
Russia
In Russia, "slot clubs" appeared quite late, only in
1992. Before 1992, slot machines were only in casinos and small shops, but later slot
clubs began appearing all over the country. The most popular and numerous were "Vulcan
777" and "Taj Mahal". Since 2009, when gambling establishments were banned, almost all
slot clubs disappeared and are found only in a specially authorized gambling
zones.
United Kingdom
Row of old fruit machines in Teignmouth Pier, Devon
One armed
bandits at Wookey Hole Caves
Slot machines are covered by the Gambling Act 2005, which
superseded the Gaming Act 1968.[46]
Slot machines in the U.K. are categorised by
definitions produced by the Gambling Commission as part of the Gambling Act of
2005.
Machine category Maximum stake (from January 2014) Maximum prize (from January
2014) A Unlimited Unlimited B1 £5 £10,000 or if the game has a progressive jackpot that
can be £20,000 B2 £100 (in multiples of £10) £500 B3 £2 £500 B3A £1 £500 B4 £2 £400 C
£1 £100 or £200 If jackpot is repeated D (various) 10p to £8 £8 cash or £50
non-cash
Casinos built under the provisions of the 1968 Act are allowed to house either
up to twenty machines of categories B–D or any number of C–D machines. As defined by
the 2005 Act, large casinos can have a maximum of one hundred and fifty machines in any
combination of categories B–D (subject to a machine-to-table ratio of 5:1); small
casinos can have a maximum of eighty machines in any combination of categories B–D
(subject to a machine-to-table ratio of 2:1).
Category A
Category A games were defined
in preparation for the planned "Super Casinos". Despite a lengthy bidding process with
Manchester being chosen as the single planned location, the development was cancelled
soon after Gordon Brown became Prime Minister of the United Kingdom. As a result, there
are no lawful Category A games in the U.K.
Category B
Category B games are divided into
subcategories. The differences between B1, B3 and B4 games are mainly the stake and
prizes as defined in the above table. Category B2 games – Fixed odds betting terminals
(FOBTs) – have quite different stake and prize rules: FOBTs are mainly found in
licensed betting shops, or bookmakers, usually in the form of electronic roulette.
The
games are based on a random number generator; thus each game's probability of getting
the jackpot is independent of any other game: probabilities are all equal. If a
pseudorandom number generator is used instead of a truly random one, probabilities are
not independent since each number is determined at least in part by the one generated
before it.
Category C
Category C games are often referred to as fruit machines,
one-armed bandits and AWP (amusement with prize). Fruit machines are commonly found in
pubs, clubs, and arcades. Machines commonly have three but can be found with four or
five reels, each with 16–24 symbols printed around them. The reels are spun each play,
from which the appearance of particular combinations of symbols result in payment of
their associated winnings by the machine (or alternatively initiation of a subgame).
These games often have many extra features, trails and subgames with opportunities to
win money; usually more than can be won from just the payouts on the reel
combinations.
Fruit machines in the U.K. almost universally have the following
features, generally selected at random using a pseudorandom number generator:
A player
(known in the industry as a punter ) may be given the opportunity to hold one or more
reels before spinning, meaning they will not be spun but instead retain their displayed
symbols yet otherwise count normally for that play. This can sometimes increase the
chance of winning, especially if two or more reels are held.
) may be given the
opportunity to one or more reels before spinning, meaning they will not be spun but
instead retain their displayed symbols yet otherwise count normally for that play. This
can sometimes increase the chance of winning, especially if two or more reels are held.
A player may also be given a number of nudges following a spin (or, in some machines,
as a result in a subgame). A nudge is a step rotation of a reel chosen by the player
(the machine may not allow all reels to be nudged for a particular play).
following a
spin (or, in some machines, as a result in a subgame). A nudge is a step rotation of a
reel chosen by the player (the machine may not allow all reels to be nudged for a
particular play). Cheats can also be made available on the internet or through emailed
newsletters to subscribers. These cheats give the player the impression of an
advantage, whereas in reality the payout percentage remains exactly the same. The most
widely used cheat is known as hold after a nudge and increases the chance that the
player will win following an unsuccessful nudge. Machines from the early 1990s did not
advertise the concept of hold after a nudge when this feature was first introduced, it
became so well known amongst players and widespread amongst new machine releases that
it is now well-advertised on the machine during play. This is characterized by messages
on the display such as DON'T HOLD ANY or LET 'EM SPIN and is a designed feature of the
machine, not a cheat at all. Holding the same pair three times on three consecutive
spins also gives a guaranteed win on most machines that offer holds.
It is known for
machines to pay out multiple jackpots, one after the other (this is known as a
"repeat") but each jackpot requires a new game to be played so as not to violate the
law about the maximum payout on a single play. Typically this involves the player only
pressing the Start button at the "repeat" prompt, for which a single credit is taken,
regardless of whether this causes the reels to spin or not. Machines are also known to
intentionally set aside money, which is later awarded in a series of wins, known as a
"streak". The minimum payout percentage is 70%, with pubs often setting the payout at
around 78%.
Japan
Japanese slot machines, known as pachisuro (パチスロ) or pachislot from
the words "pachinko" and "slot machine", are a descendant of the traditional Japanese
pachinko game. Slot machines are a fairly new phenomenon and they can be found mostly
in pachinko parlors and the adult sections of amusement arcades, known as game
centers.
The machines are regulated with integrated circuits, and have six different
levels changing the odds of a 777. The levels provide a rough outcome of between 90%
and 160% (200% for skilled players). Japanese slot machines are "beatable". Parlor
operators naturally set most machines to simply collect money, but intentionally place
a few paying machines on the floor so that there will be at least someone
winning,[citation needed] encouraging players on the losing machines to keep gambling,
using the psychology of the gambler's fallacy.
Despite the many varieties of pachislot
machines, there are certain rules and regulations put forward by the Security
Electronics and Communication Technology Association (保安電子通信技術協会), an affiliate of the
National Police Agency. For example, there must be three reels. All reels must be
accompanied by buttons which allow players to manually stop them, reels may not spin
faster than 80 RPM, and reels must stop within 0.19 seconds of a button press. In
practice, this means that machines cannot let reels slip more than 4 symbols. Other
rules include a 15 coin payout cap, a 50 credit cap on machines, a 3 coin maximum bet,
and other such regulations.[citation needed]
Although a 15 coin payout may seem quite
low, regulations allow "Big Bonus" (c. 400–711 coins) and "Regular Bonus" modes (c. 110
coins) where these 15 coin payouts occur nearly continuously until the bonus mode is
finished. While the machine is in bonus mode, the player is entertained with special
winning scenes on the LCD display, and energizing music is heard, payout after
payout.
Three other unique features of Pachisuro machines are "stock", "renchan", and
tenjō (天井). On many machines, when enough money to afford a bonus is taken in, the
bonus is not immediately awarded. Typically the game merely stops making the reels slip
off the bonus symbols for a few games. If the player fails to hit the bonus during
these "standby games", it is added to the "stock" for later collection. Many current
games, after finishing a bonus round, set the probability to release additional stock
(gained from earlier players failing to get a bonus last time the machine stopped
making the reels slip for a bit) very high for the first few games. As a result, a
lucky player may get to play several bonus rounds in a row (a "renchan"), making
payouts of 5,000 or even 10,000 coins possible. The lure of "stock" waiting in the
machine, and the possibility of "renchan" tease the gambler to keep feeding the
machine. To tease them further, there is a tenjō (ceiling), a maximum limit on the
number of games between "stock" release. For example, if the tenjō is 1,500, and the
number of games played since the last bonus is 1,490, the player is guaranteed to
release a bonus within just 10 games.
Because of the "stock", "renchan", and tenjō
systems, it is possible to make money by simply playing machines on which someone has
just lost a huge amount of money. This is called being a "hyena". They are easy to
recognize, roaming the aisles for a "kamo" ("sucker" in English) to leave his
machine.
In short, the regulations allowing "stock", "renchan", and tenjō transformed
the pachisuro from a low-stakes form of entertainment just a few years back to hardcore
gambling. Many people may be gambling more than they can afford, and the big payouts
also lure unsavory "hyena" types into the gambling halls.
To address these social
issues, a new regulation (Version 5.0) was adopted in 2006 which caps the maximum
amount of "stock" a machine can hold to around 2,000–3,000 coins' worth of bonus games.
Moreover, all pachisuro machines must be re-evaluated for regulation compliance every
three years. Version 4.0 came out in 2004, so that means all those machines with the up
to 10,000 coin payouts will be removed from service by 2007.[citation needed]
Jackpot
disputes
Electronic slot machines can malfunction. When the displayed amount is smaller
than the one it is supposed to be, the error usually goes unnoticed. When it happens
the other way, disputes are likely.[47] Below are some notable arguments caused by the
owners of the machines saying that the displayed amounts were far larger than the ones
patrons should get.
United States
Two such cases occurred in casinos in Colorado in
2010, where software errors led to indicated jackpots ofR$11 million[48] andR$42
million.[49] Analysis of machine records by the state Gaming Commission revealed
faults, with the true jackpot being substantially smaller.[50] State gaming laws did
not require a casino to honour payouts in that case.
Vietnam
On October 25, 2009, while
a Vietnamese American man, Ly Sam, was playing a slot machine in the Palazzo Club at
the Sheraton Saigon Hotel in Ho Chi Minh City, Vietnam, it displayed that he had hit a
jackpot of US$55,542,296.73.[51] The casino refused to pay, saying it was a machine
error, Ly sued the casino.[52] On January 7, 2013, the District 1 People's Court in Ho
Chi Minh City decided that the casino had to pay the amount Ly claimed in full, not
trusting the error report from an inspection company hired by the casino.[53] Both
sides appealed thereafter, and Ly asked for interest while the casino refused to pay
him.[54] In January, 2014, the news reported that the case had been settled out of
court, and Ly had received an undisclosed sum.[55]
Problem gambling and slot
machines
Mills Novelty Co. Horse Head Bonus antique slot machine
Natasha Dow Schüll,
associate professor in New York University's Department of Media, Culture and
Communication, uses the term "machine zone" to describe the state of immersion that
users of slot machines experience when gambling, where they lose a sense of time,
space, bodily awareness, and monetary value.[56]
Mike Dixon, PhD, professor of
psychology at the University of Waterloo,[57] studies the relationship between slot
players and machines. In one of Dixon's studies, players were observed experiencing
heightened arousal from the sensory stimulus coming from the machines. They "sought to
show that these 'losses disguised as wins' (LDWs) would be as arousing as wins, and
more arousing than regular losses."[58]
Psychologists Robert Breen and Marc
Zimmerman[59][60] found that players of video slot machines reach a debilitating level
of involvement with gambling three times as rapidly as those who play traditional
casino games, even if they have engaged in other forms of gambling without
problems.
Eye-tracking research in local bookkeepers' offices in the UK suggested that,
in slots games, the reels dominated players' visual attention, and that problem
gamblers looked more frequently at amount-won messages than did those without gambling
problems.[61]
The 2011 60 Minutes report "Slot Machines: The Big Gamble"[62] focused on
the link between slot machines and gambling addiction.
See
also
References
Bibliography
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