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Sony's third home video game console, part of the seventh generation
"PS3" redirects here. For other uses, see PS3 (disambiguation)
The PlayStation🧲 3 (PS3) is a home video game console developed and marketed by Sony Interactive Entertainment. The successor to the PlayStation🧲 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan,🧲 November 17, 2006, in North America, and March 23, 2007, in Europe and Australia.[15] The PlayStation 3 competed primarily against🧲 Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
The console was first officially🧲 announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray🧲 Disc technology as its primary storage medium.[16] The console was the first PlayStation to integrate social gaming services, including the🧲 PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation🧲 Portable and PlayStation Vita.[17][18][19] In September 2009, the Slim model of the PlayStation 3 was released. It no longer provided🧲 the hardware ability to run PS2 games. It was lighter and thinner than the original version, and featured a redesigned🧲 logo and marketing design, as well as a minor start-up change in software. A Super Slim variation was then released🧲 in late 2012, further refining and redesigning the console.
During its early years, the system received a mixed reception, due to🧲 its high price ($599 for a 60-gigabyte model,R$499 for a 20 GB model), a complex processor architecture, and lack of🧲 quality games but was praised for its Blu-ray capabilities and "untapped potential". The reception would get more positive over time.🧲 The system had a slow start in the market[20] but managed to recover, particularly after the introduction of the Slim🧲 model, and managed to sell 87.4 million units to outsell the competing Xbox 360 and become the eighth-bestselling video game🧲 console in history. Its successor, the PlayStation 4, was released later in November 2013. On September 29, 2024, Sony confirmed🧲 that sales of the PlayStation 3 were to be discontinued in New Zealand, but the system remained in production in🧲 other markets.[21] Shipments of new units to Europe and Australia ended in March 2024, followed by North America which ended🧲 in October 2024.[22][23] Heading into 2024, Japan was the last territory where new units were still being produced until May🧲 29, 2024, when Sony confirmed the PlayStation 3 was discontinued in Japan.[22][23][24][25][26]
History
The PlayStation 3 began development on March 9, 2001🧲 when Ken Kutaragi, then the President of Sony Interactive Entertainment, announced that Sony, Toshiba, and IBM would collaborate on developing🧲 the Cell microprocessor.[27] At the time, Shuhei Yoshida led a group of programmers within this hardware team to explore next-generation🧲 game creation. By early 2005, focus within Sony shifted towards developing PS3 launch titles.[27] In September 2004, Sony stated that🧲 the PlayStation 3 would utilize Blu-ray and that the console would also play DVDs and CDs,[28] and the following December,🧲 Nvidia was announced as a design partner for the console's graphics chip.[29] Sony officially unveiled PlayStation 3 to the public🧲 on May 16, 2005, at E3 2005,[30] along with a boomerang-shaped prototype design of the Sixaxis controller.[31] A functional version🧲 of the system was not present there,[32] nor at the Tokyo Game Show in September 2005,[33] although demonstrations (such as🧲 Metal Gear Solid 4: Guns of the Patriots[32]) were held at both events on software development kits and comparable personal🧲 computer hardware.[32][33] Video footage based on the predicted PlayStation 3 specifications was also shown (notably a Final Fantasy VII tech🧲 demo).[34]
The initial prototype shown in May 2005 featured two HDMI ports, three Ethernet ports and six USB ports;[35] however, when🧲 the system was shown again a year later at E3 2006, these were reduced to one HDMI port, one Ethernet🧲 port and four USB ports, presumably to cut costs.[36][37] Two hardware configurations were also announced for the console: a 20🧲 GB model and a 60 GB model, priced at US$499 (€499) and US$599 (€599), respectively.[36] The 60 GB model was🧲 to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with🧲 the logo in silver.[36] Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November🧲 17, 2006, for North America and Europe.[38]
On September 6, 2006, Sony announced that PAL region PlayStation 3 launch would be🧲 delayed until March 2007, because of a shortage of materials used in the Blu-ray drive.[39] At the Tokyo Game Show🧲 on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a🧲 chrome trim, flash card readers, silver logo and Wi-Fi would not be included.[40] Also, the launch price of the Japanese🧲 20 GB model was reduced by over 20%,[41] and the 60 GB model was announced for an open pricing scheme🧲 in Japan.[41] During the event, Sony showed 27 playable PS3 games running on final hardware.[42]
Launch
Silver PlayStation 3 consoles on show🧲 in 2006
The PlayStation 3 was first released in Japan on November 11, 2006, at 07:00. According to Media Create, 81,639🧲 PS3 systems were sold within 24 hours of its introduction in Japan.[43] There were reports that many of the initial🧲 systems were obtained by businessmen who paid mainly Chinese nationals to buy the system without any software to resell on🧲 eBay,[44] and, as a result of this, there were more hardware units sold than there were games. Ridge Racer 7🧲 was the highest selling game on launch day. Soon after its release in Japan, the PS3 was released in North🧲 America on November 17, 2006. Reports of violence surrounded the release of the PS3. A customer was shot, campers were🧲 robbed at gunpoint,[45] customers were shot in a drive-by shooting with BB guns,[46] and 60 campers fought over 10 systems.[47]🧲 The PS3 was released on the same day in Hong Kong and Taiwan as well.[48]
The console was originally planned for🧲 a global release through November, but at the start of September the release in Europe and the rest of the🧲 world was delayed until March.[49] Since it was a somewhat last-minute delay, some companies had taken deposits for pre-orders, at🧲 which Sony informed customers that they were eligible for full refunds or could continue the pre-order.[50] On January 24, 2007,🧲 Sony announced that PlayStation 3 would go on sale on March 23, 2007, in Europe, Australia, the Middle East, Africa🧲 and New Zealand.[15]
On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799.[51] In🧲 the United Arab Emirates, the system retailed for 2499 dirhams on March 23, slightly less than the price in Europe.🧲 Sony also hosted a large launch party with singer Shakira performing at the Dubai Autodrome.[52][53]
The PS3 sold 600,000 units in🧲 the first two days of its release in Europe.[54] It became the fastest-selling home system in the United Kingdom with🧲 165,000 units sold in two days, and became the second-fastest-selling system in the UK overall, the fastest being the PlayStation🧲 Portable.[55] Some British retailers claim that the PS3 was subjected to as many as 20,000 pre-order cancellations,[56] while others cited🧲 a "huge demand" for the system.[57] System sales for the following week were down 82%, selling 30,000 units, with a🧲 60% drop in sales of the two most popular titles, MotorStorm and Resistance: Fall of Man.[58] Its UK launch price🧲 of £425 was higher than its Japanese and American prices, with value-added tax cited as a reason by a staff🧲 member. The continental Europe price was €599, while in Ireland it was €629.[59]
Over 27,000 units were sold in Australia over🧲 the course of the first ten days of sales and nine of the top ten best-selling games, including systems and🧲 handheld, of the week were for the PS3; overall, software and hardware sales resulted in A$33 million netted for Sony.[60]🧲 One analyst called it "a spike in retail spending not previously witnessed at the launch of any other system in🧲 Australia".[61] In New Zealand, over 4,800 units were sold in the first week generating "over NZ$6.8 million dollars in hardware🧲 and software retail sales."[62]
On April 27, 2007, it launched in India, with the 60 GB model retailing for ₹39,990 (US$1000🧲 at the conversion rate at the time).[63] In Mexico, the 20 GB model launched with a price of 10,495 pesos,🧲 or US$974 at the time.[64] The console was launched in South Korea on June 16, 2007, as a single version🧲 equipped with an 80 GB hard drive and IPTV.[65]
Slim model
Following speculation that Sony was working on a 'slim' model, Sony🧲 officially announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference.[66][67] New features included a🧲 slimmer form factor, decreased power consumption, and a quieter cooling system.[68] It was released in major territories by September 2009.🧲 At the same time, a new logo was introduced for the console to replace the previous "Spider-Man" wordmarks (named due🧲 to their use of the same font as the logos of Sony's then-current Spider-Man films), with a new "PS3" wordmark🧲 evoking the design of the PlayStation 2 wordmark replacing the capitalized PlayStation 3 lettering.[69]
Super Slim model
In September 2012 at the🧲 Tokyo Game Show, Sony announced that a new, slimmer PS3 redesign (CECH-4000) was due for release in late 2012 and🧲 that it would be available with either a 250 GB or 500 GB hard drive. Three versions of the Super🧲 Slim model were revealed: one with a 500 GB hard drive, a second with a 250 GB hard drive which🧲 was not available in PAL regions, and a third with a 12 GB flash storage that was available in PAL🧲 regions, and in Canada. The storage of 12 GB model was upgradable with an official standalone 250 GB hard drive,🧲 and a vertical stand was also released for the model. In the United Kingdom, the 500 GB model was released🧲 on September 28, 2012; and the 12 GB model was released on October 12, 2012. In the United States, the🧲 PS3 Super Slim was first released as a bundled console. The 250 GB model was bundled with the Game of🧲 the Year edition of Uncharted 3: Drake's Deception and released on September 25, 2012; and the 500 GB model was🧲 bundled with Assassin's Creed III and released on October 30, 2012. In Japan, the black colored Super Slim model was🧲 released on October 4, 2012; and the white colored Super Slim model was released on November 22, 2012. The Super🧲 Slim model is 20 percent smaller and 25 percent lighter than the Slim model and features a manual sliding disc🧲 cover instead of a motorized slot-loading disc cover of the Slim model.[70][71][72][73][74][75] The white colored Super Slim model was released🧲 in the United States on January 27, 2013, as part of the Instant Game Collection Bundle.[76] The Garnet Red and🧲 Azurite Blue colored models were launched in Japan on February 28, 2013.[77] The Garnet Red version was released in North🧲 America on March 12, 2013, as part of the God of War: Ascension bundle with 500 GB storage and contained🧲 God of War: Ascension as well as the God of War Saga.[78] The Azurite Blue model was released on October🧲 8, 2013, as a GameStop exclusive with 250 GB storage.[79]
Games
PlayStation 3 launched in North America with 14 titles, with another🧲 three being released before the end of 2006.[37] After the first week of sales it was confirmed that Resistance: Fall🧲 of Man from Insomniac Games was the top-selling launch game in North America.[80][81] The game was heavily praised by numerous🧲 video game websites, including GameSpot and IGN, both of whom awarded it their PlayStation 3 Game of the Year award🧲 for 2006.[82][83] Some titles missed the launch window and were delayed until early 2007, such as The Elder Scrolls IV:🧲 Oblivion, F.E.A.R. and Sonic the Hedgehog. During the Japanese launch, Ridge Racer 7 was the top-selling game, while Mobile Suit🧲 Gundam: Crossfire also fared well in sales,[84] both of which were offerings from Namco Bandai Games. PlayStation 3 launched in🧲 Europe with 24 titles, including ones that were not offered in North American and Japanese launches, such as Formula One🧲 Championship Edition, MotorStorm and Virtua Fighter 5. Resistance: Fall of Man and MotorStorm were the most successful titles of 2007,[85][86]🧲 and both games subsequently received sequels in the form of Resistance 2 and MotorStorm: Pacific Rift.[87][88]
At E3 2007, Sony was🧲 able to show a number of their upcoming video games for PlayStation 3, including Heavenly Sword, Lair, Ratchet & Clank🧲 Future: Tools of Destruction, Warhawk and Uncharted: Drake's Fortune; all of which were released in the third and fourth quarters🧲 of 2007. It also showed off a number of titles that were set for release in 2008 and 2009; most🧲 notably Killzone 2, Infamous, Gran Turismo 5 Prologue, LittleBigPlanet and SOCOM U.S. Navy SEALs: Confrontation.[89] A number of third-party exclusives🧲 were also shown, including the highly anticipated Metal Gear Solid 4: Guns of the Patriots,[90] alongside other high-profile third-party titles🧲 such as Grand Theft Auto IV, Call of Duty 4: Modern Warfare, Assassin's Creed, Devil May Cry 4 and Resident🧲 Evil 5. Two other important titles for PlayStation 3, Final Fantasy XIII and Final Fantasy Versus XIII, were shown at🧲 TGS 2007 in order to appease the Japanese market.[91][92]
Sony have since launched their budget range of PlayStation 3 titles, known🧲 as the Greatest Hits range in North America,[93] the Platinum range in Europe and Australia[94] and The Best range in🧲 Japan.[95] Among the titles available in the budget range include Resistance: Fall of Man, MotorStorm, Uncharted: Drake's Fortune, Rainbow Six:🧲 Vegas, Call of Duty 3, Assassin's Creed and Ninja Gaiden Sigma. As of October 2009 Metal Gear Solid 4: Guns🧲 of the Patriots, Ratchet & Clank Future: Tools of Destruction, Devil May Cry 4, Army of Two, Battlefield: Bad Company🧲 and Midnight Club: Los Angeles have also joined the list.
As of March 31, 2012 , there have been 595 million🧲 games sold for PlayStation 3.[96] The best selling PS3 games are Grand Theft Auto V, Gran Turismo 5, The Last🧲 of Us, Uncharted 3: Drake's Deception and Uncharted 2: Among Thieves.
The last game released on the PlayStation 3 was Shakedown:🧲 Hawaii, on August 20, 2024.
Stereoscopic 3D
In December 2008, the CTO of Blitz Games announced that it would bring stereoscopic 3D🧲 gaming and movie viewing to Xbox 360 and PlayStation 3 with its own technology.[97] This was first demonstrated publicly on🧲 PS3 using Sony's own technology in January 2009 at the Consumer Electronics Show. Journalists were shown Wipeout HD and Gran🧲 Turismo 5 Prologue in 3D as a demonstration of how the technology might work if it is implemented in the🧲 future.[98] Firmware update 3.30 officially allowed PS3 titles to be played in 3D, requiring a compatible display for use.[99] System🧲 software update 3.50 prepared it for 3D films.[100] While the game itself must be programmed to take advantage of the🧲 3D technology, titles may be patched to add in the functionality retroactively. Titles with such patches include Wipeout HD, Pain,🧲 and Super Stardust HD.[101]
Hardware
The PlayStation 3 was the first console to include an HDMI port.
PlayStation 3 is convex on its🧲 left side, with the PlayStation logo upright, when vertical (the top side is convex when horizontal) and has a glossy🧲 black finish. PlayStation designer Teiyu Goto stated that the Spider-Man-font-inspired logo "was one of the first elements SCEI president Ken🧲 Kutaragi decided on and the logo may have been the motivating force behind the shape of PS3".[102]
On March 22, 2007,🧲 SCE and Stanford University released the Folding@home software for PlayStation 3.[103] This program allows PS3 owners to lend the computing🧲 power of their consoles to help study the process of protein folding for disease research.
Use in supercomputing
PS3's hardware has also🧲 been used to build supercomputers for high-performance computing.[104] Fixstars Solutions sells a version of Yellow Dog Linux for PlayStation 3🧲 (originally sold by Terra Soft Solutions).[105] RapidMind produced a stream programming package for PS3,[106] but were acquired by Intel in🧲 2009. Also, on January 3, 2007, Dr. Frank Mueller, Associate Professor of Computer Science at NCSU, clustered 8 PS3s. Mueller🧲 commented that the 256 MB of system RAM is a limitation for this particular application and is considering attempting to🧲 retrofit more RAM. Software includes: Fedora Core 5 Linux ppc64, MPICH2, OpenMP v 2.5, GNU Compiler Collection and CellSDK 1.1.[107][108][109]🧲 As a more cost-effective alternative to conventional supercomputers, the U.S. military has purchased clusters of PS3 units for research purposes.[110]🧲 Retail PS3 Slim units cannot be used for supercomputing, because PS3 Slim lacks the ability to boot into a third-party🧲 OS.
In December 2008, a group of hackers used a cluster of 200 PlayStation 3 computers to crack SSL authentication.[111]
In November🧲 2010 the Air Force Research Laboratory (AFRL) created a powerful supercomputer by connecting together 1,760 Sony PS3s which include 168🧲 separate graphical processing units and 84 coordinating servers in a parallel array capable of performing 500 trillion floating-point operations per🧲 second (500 TFLOPS).[112] As built the Condor Cluster was the 33rd largest supercomputer in the world and would be used🧲 to analyze high definition satellite imagery.[113]
Technical specifications
The RSX 'Reality Synthesizer' on a PlayStation 3 motherboard
PlayStation 3 features a slot-loading 2×🧲 speed Blu-ray Disc drive for games, Blu-ray movies, DVDs, and CDs.[114] It was originally available with hard drives of 20🧲 and 60 GB (20 GB model was not available in PAL regions)[115][116] but various sizes up to 500 GB[117][118] have🧲 been made available since then (see: model comparison). All PS3 models have user-upgradeable 2.5" SATA hard drives.[119]
PlayStation 3 uses the🧲 64-bit Cell microprocessor, designed by Sony, Toshiba and IBM, as its CPU, which is made up of one 3.2 GHz🧲 PowerPC-based "Power Processing Element" (PPE) and eight Synergistic Processing Elements (SPEs).[120] To increase yields and reduce costs, the chip has🧲 8 SPEs. After manufacture, every chip is tested and a defective SPE disconnected using laser trimming, leaving 7 SPEs. This🧲 means that otherwise discarded processors can be used, reducing costs and waste.[121][122] Only six of the seven SPEs are accessible🧲 to developers as the seventh SPE is reserved by the console's operating system.[122] Graphics processing is handled by the Nvidia🧲 RSX 'Reality Synthesizer', which can produce resolutions from 480i/576i SD up to 1080p HD.[114] PlayStation 3 has 256 MB of🧲 XDR DRAM main memory and 256 MB of GDDR3 video memory for the RSX.[123] Originally, Sony did not plan to🧲 include any GPU in the PlayStation 3, because they thought that the Cell could handle everything, but the developers, including🧲 the ICE team from Naughty Dog, demonstrated to Sony that without a dedicated GPU, the PlayStation 3 performance would not🧲 be sufficient, particularly in comparison to the Xbox 360. Sony henced added a GPU, the Nvidia RSX, at the final🧲 stage of the PlayStation 3 development.[124]
The system has Bluetooth 2.0 (with support for up to seven Bluetooth devices[125]), Gigabit Ethernet,🧲 USB 2.0 and HDMI 1.4[note 1] built in. Wi-Fi networking is also built-in on all but the 20 GB models,🧲 while a flash card reader (compatible with Memory Stick, SD/MMC and CompactFlash/Microdrive media) is built-in on 60 GB and CECHExx🧲 80 GB models.[114][123]
Models
PlayStation 3 has been produced in various models: the original, the Slim, and the Super Slim. Successive models🧲 have added or removed various features, reduced the console's initial purchase price and weight, and increased storage capacity (with exceptions).
Controllers🧲 and accessories
DualShock 3 controller in hand
Numerous accessories for the console have been developed. These accessories include the wireless Sixaxis and🧲 DualShock 3 controllers, the Logitech Driving Force GT, the Logitech Cordless Precision Controller, the BD Remote, the PlayStation Eye camera,🧲 and the PlayTV DVB-T tuner/digital video recorder accessory.[126][127]
At Sony's E3 press conference in 2006, the then-standard wireless Sixaxis controller was🧲 announced. The controller was based on the same basic design as the PlayStation 2's DualShock 2 controller but was wireless,🧲 lacked vibration capabilities, had a built-in accelerometer (that could detect motion in three directional and three rotational axes; six in🧲 total, hence the name Sixaxis) and had a few cosmetic tweaks.
At its press conference at the 2007 Tokyo Game Show,🧲 Sony announced DualShock 3 (trademarked DUALSHOCK 3), a PlayStation 3 controller with the same function and design as Sixaxis, but🧲 with vibration capability included.[128] Hands-on accounts describe the controller as being noticeably heavier than the standard Sixaxis controller and capable🧲 of vibration forces comparable to DualShock 2.[129] It was released in Japan on November 11, 2007;[130] in North America on🧲 April 5, 2008;[131] in Australia on April 24, 2008; in New Zealand on May 9, 2008; in mainland Europe on🧲 July 2, 2008,[132] and in the United Kingdom and Ireland on July 4, 2008.
During E3 2009, Sony unveiled plans to🧲 release a motion controller later to be named PlayStation Move at GDC 2010. It was released on September 15, 2010,🧲 in Europe; September 19, 2010, in North America and October 21, 2010, in Japan.[133]
On October 13, 2010, Sony announced an🧲 official surround sound system for PS3 through the official PlayStation YouTube channel.[134]
The PlayStation 3 can also use DualShock 4 controller🧲 initially via USB cable, but Firmware update 4.60 enabled wireless connection.[135]
Statistics regarding reliability
Some original PS3 systems display a yellow light,🧲 indicating a non-specific failure.
According to Ars Technica, the number of PlayStation 3 consoles that have experienced failure is well within🧲 the normal failure rates in the consumer electronics industry;[136] a 2009 study by SquareTrade, a warranty provider, found a two-year🧲 failure rate of 10% for PlayStation 3s.[137]
In September 2009, BBC's Watchdog television program aired a report investigating the issue, calling🧲 it the "yellow light of death" (YLOD). Among the consoles that experienced the failure, they found that it usually occurred🧲 18–24 months after purchase, while the standard Sony warranty covers one year after purchase. After this time period, PlayStation 3🧲 owners can pay Sony a fixed fee for a refurbished console.[138]
Sony claimed that, according to its statistics of returned consoles,🧲 approximately 0.5% of consoles were reported as showing the YLOD.[138][139] In response to the televised report, Sony issued a document🧲 criticizing the program's accuracy and conclusions; specifically that the faults were evidence of a manufacturing defect. The document also complained🧲 that the report had been inappropriate in tone and might damage Sony's brand name.[139][140]
Software
System software
Sony has included the ability for🧲 the operating system, referred to as System Software, to be updated. The updates can be acquired in several ways:
If PlayStation🧲 3 has an active Internet connection, updates may be downloaded directly from the PlayStation Network to PlayStation 3 and subsequently🧲 installed. Systems with active Internet will automatically check online for software updates each time the console is started.
Using an external🧲 PC, a user may download the update from the official PlayStation website, transfer it to portable storage media and install🧲 it on the system.
Some game discs come with system software updates on the disc. This may be due to the🧲 game requiring an update in order to run. If so, the software may be installed from the disc.
The original PlayStation🧲 3 also included the ability to install other operating systems,[142] such as Linux.[143] This was not included in the newer🧲 slim models and was removed from all older PlayStation 3 consoles with the release of firmware update 3.21 in April🧲 2010. The functionality is now only available to users of original consoles who choose not to update their system software🧲 beyond version 3.15[144] or who have installed third-party, modified and unofficial versions of the firmware instead.[145]
Graphical user interface
The XrossMediaBar (XMB)🧲 used on the PlayStation 3 home screen
The standard PlayStation 3 version of the XrossMediaBar (pronounced "Cross Media Bar" and abbreviated🧲 XMB) includes nine categories of options. These are: Users, Settings, Photo, Music, Video, TV/Video Services, Game, Network, PlayStation Network and🧲 Friends (similar to the PlayStation Portable media bar). TheTV/Video Services category is for services like Netflix and/or if PlayTV or🧲 torne is installed; the first category in this section is "My Channels", which lets users download various streaming services, including🧲 Sony's own streaming services Crackle and PlayStation Vue. By default, the What's New section of PlayStation Network is displayed when🧲 the system starts up. PS3 includes the ability to store various master and secondary user profiles, manage and explore photos🧲 with or without a musical slide show, play music and copy audio CD tracks to an attached data storage device,🧲 play movies and video files from the hard disk drive, an optical disc (Blu-ray Disc or DVD-Video) or an optional🧲 USB mass storage or Flash card, compatibility for a USB keyboard and mouse and a web browser supporting compatible-file download🧲 function.[146] Additionally, UPnP media will appear in the respective audio/video/photo categories if a compatible media server or DLNA server is🧲 detected on the local network. The Friends menu allows mail with emoticon and attached picture features and video chat which🧲 requires an optional PlayStation Eye or EyeToy webcam.[147] The Network menu allows online shopping through the PlayStation Store and connectivity🧲 to PlayStation Portable via Remote Play.[147]
Digital rights management
PlayStation 3 console protects certain types of data and uses digital rights management🧲 to limit the data's use. Purchased games and content from the PlayStation Network store are governed by PlayStation's Network Digital🧲 Rights Management (NDRM). The NDRM allows users to access the data from up to 2 different PlayStation 3's that have🧲 been activated using a user's PlayStation Network ID.[148] PlayStation 3 also limits the transfer of copy protected videos downloaded from🧲 its store to other machines and states that copy protected video "may not restore correctly" following certain actions after making🧲 a backup such as downloading a new copy protected movie.[149]
Photo management
Photo Gallery
Photo Gallery main menu
Photo Gallery is an optional application🧲 to view, create, and group photos from PS3, which is installed separately from the system software at 105 MB. It🧲 was introduced in system software version 2.60 and provides a range of tools for sorting through and displaying the system's🧲 pictures. The key feature of this application is that it can organize photos into groups according to various criteria. Notable🧲 categorizations are colors, ages, or facial expressions of the people in the photos. Slideshows can be viewed with the application,🧲 along with music and playlists. The software was updated with the release of system software version 3.40 allowing users to🧲 upload and browse photos on Facebook and Picasa.[150]
PlayMemories Studio
PlayMemories is an optional stereoscopic 3D (and also standard) photo viewing application,[151]🧲 which is installed from the PlayStation Store at 956 MB. The application is dedicated specifically to 3D photos and features🧲 the ability to zoom into 3D environments and change the angle and perspective of panoramas.[152] It requires system software 3.40🧲 or higher; 3D photos; a 3D HDTV, and an HDMI cable for the 3D
to be viewed properly.
Video services
Video🧲 editor and uploader
A new application was released as part of system software version 3.40 which allows users to edit videos🧲 on PlayStation 3 and upload them to the Internet. The software features basic video editing tools including the ability to🧲 cut videos and add music and captions. Videos can then be rendered and uploaded to video sharing websites such as🧲 Facebook and YouTube.[150]
Video on demand
In addition to the video service provided by the Sony Entertainment Network, the PlayStation 3 console🧲 has access to a variety of third-party video services, dependent on the region:
Since June 2009, VidZone has offered a free🧲 music video streaming service in Europe,[153] Australia and New Zealand.[154] In October 2009, Sony Computer Entertainment and Netflix announced that🧲 the Netflix streaming service would also be available on PlayStation 3 in the United States. A paid Netflix subscription was🧲 required for the service.[155] The service became available in November 2009.[156] Initially users had to use a free Blu-ray disc🧲 to access the service; however, in October 2010 the requirement to use a disc to gain access was removed.[157]
In April🧲 2010, support for MLB.tv was added, allowing MLB.tv subscribers to watch regular season games live in HD and access new🧲 interactive features designed exclusively for PSN.[158]
In November 2010, access to the video and social networking site MUBI was enabled for🧲 European, New Zealand, and Australian users; the service integrates elements of social networking with rental or subscription video streaming, allowing🧲 users to watch and discuss films with other users.[159][160] Also in November 2010 the video rental service VUDU,[161] NHL GameCenter🧲 Live,[162] and subscription service Hulu Plus launched on PlayStation 3 in the United States.[163]
In August 2011, Sony, in partnership with🧲 DirecTV, added NFL Sunday Ticket.[164] Then in October 2011, Best Buy launched an app for its CinemaNow service.[165] In April🧲 2012, Amazon launched an Amazon Video app, accessible to Amazon Prime subscribers (in the US).[166]
Upon reviewing the PlayStation and Netflix🧲 collaboration, Pocket-Lint said "We've used the Netflix app on Xbox too and, as good as it is, we think the🧲 PS3 version might have the edge here." and stated that having Netflix and LoveFilm on PlayStation is "mind-blowingly good."[167]
In July🧲 2013, YuppTV OTT player launched its branded application on the PS3 computer entertainment system in the United States.[168][169]
Audio capabilities
The PlayStation🧲 3 has the ability to play standard audio CDs, a feature that was notably removed from its successors.[170] PlayStation 3🧲 added the ability for ripping audio CDs to store them on the system's hard disk; the system has transcoders for🧲 ripping to either MP3, AAC, or Sony's own ATRAC (ATRAC3plus)[171] formats. Early models were also able to playback Super Audio🧲 CDs, however this support was dropped in the third generation revision of the console from late 2007. However, all models🧲 do retain Direct Stream Digital playback ability.[172]
PlayStation 3 can also play music from portable players by connecting the player to🧲 the system's USB port, including from Walkman digital audio players and other ATRAC players[173] and other players that use the🧲 UMS protocol. The PlayStation 3 did not feature the Sony CONNECT Music Store.
OtherOS support
PlayStation 3 initially shipped with the ability🧲 to install an alternative operating system alongside the main system software; Linux and other Unix-based operating systems were available. The🧲 hardware allowed access to six of the seven Synergistic Processing Elements of the Cell microprocessor, but not the RSX 'Reality🧲 Synthesizer' graphics chip.
The 'OtherOS' functionality was not present in the updated PS Slim models, and the feature was subsequently removed🧲 from previous versions of the PS3 as part of the machine's firmware update version 3.21 which was released on April🧲 1, 2010;[174] Sony cited security concerns as the rationale. The firmware update 3.21 was mandatory for access to the PlayStation🧲 Network.[175] The removal caused some controversy; as the update removed officially advertised features from already sold products, and gave rise🧲 to several class action lawsuits aimed at making Sony return the feature or provide compensation.[176][177]
On December 8, 2011, U.S. District🧲 Judge Richard Seeborg dismissed the last remaining count of the class action lawsuit (other claims in the suit had previously🧲 been dismissed), stating: "As a legal matter, ... plaintiffs have failed to allege facts or articulate a theory on which🧲 Sony may be held liable."[178]
As of January 2014 , the U.S. Court of Appeals for the Ninth Circuit partially reversed🧲 the dismissal and have sent the case back to the district court.[179]
Leap year bug
On March 1, 2010 (UTC), many of🧲 the original PlayStation 3 models worldwide were experiencing errors related to their internal system clock. The error had many symptoms.🧲 Initially, the main problem seemed to be the inability to connect to the PlayStation Network. However, the root cause of🧲 the problem was unrelated to the PlayStation Network, since even users who had never been online also had problems playing🧲 installed offline games (which queried the system timer as part of startup) and using system themes. At the same time,🧲 many users noted that the console's clock had gone back to December 31, 1999. The event was nicknamed the ApocalyPS3,🧲 a play on the word apocalypse and PS3, the abbreviation for the PlayStation 3 console.[180]
The error code displayed was typically🧲 8001050F and affected users were unable to sign in, play games, use dynamic themes, and view/sync trophies.[181] The problem only🧲 resided within the first- through third-generation original PS3 units while the newer "Slim" models were unaffected because of different internal🧲 hardware for the clock.
Sony confirmed that there was an error and stated that it was narrowing down the issue and🧲 were continuing to work to restore service.[182] By March 2 (UTC), 2010, owners of original PS3 models could connect to🧲 PSN successfully and the clock no longer showed December 31, 1999.[183] Sony stated that the affected models incorrectly identified 2010🧲 as a leap year, because of a bug in the BCD method of storing the date.[184][185] However, for some users,🧲 the hardware's operating system clock (mainly updated from the internet and not associated with the internal clock) needed to be🧲 updated manually or by re-syncing it via the internet.
On June 29, 2010, Sony released PS3 system software update 3.40, which🧲 improved the functionality of the internal clock to properly account for leap years.[186]
Features
PlayStation Portable connectivity
PlayStation Portable can connect with PlayStation🧲 3 in many ways, including in-game connectivity. For example, Formula One Championship Edition, a racing game, was shown at E3🧲 2006 using a PSP as a real-time rear-view mirror.[187] In addition, users are able to download original PlayStation format games🧲 from the PlayStation Store, transfer and play them on PSP as well as PS3 itself.[188][189] It is also possible to🧲 use the Remote Play feature to play these and some PlayStation Network games, remotely on PSP over a network or🧲 internet connection.
Sony has also demonstrated PSP playing back video content from PlayStation 3 hard disk across an ad hoc wireless🧲 network. This feature is referred to as Remote Play located under the browser icon on both PlayStation 3 and PlayStation🧲 Portable. Remote play has since expanded to allow remote access to PS3 via PSP from any wireless access point in🧲 the world.[190]
PlayStation Network
PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment🧲 for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always🧲 connected,[191] free,[192] and includes multiplayer support.[17] The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation🧲 Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.
PlayStation Plus
PlayStation Plus (commonly🧲 abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled🧲 at E3 2010 by Jack Tretton, President and CEO of SCEA.[193] Rumors of such service had been in speculation since🧲 Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still🧲 available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users🧲 with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all🧲 of its features. These enhancements include the ability to have demos and game updates download automatically to PlayStation 3. Subscribers🧲 also get early or exclusive access to some betas, game demos, premium downloadable content, and other PlayStation Store items. North🧲 American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month🧲 subscription to PlayStation Plus.[194]
PlayStation Store
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3)🧲 and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for🧲 purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie🧲 trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also🧲 be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC🧲 application, Media Go. As of September 24, 2009 , there have been over 600 million downloads from the PlayStation Store🧲 worldwide.[195]
The PlayStation Store is updated with new content each Tuesday in North America, and each Wednesday in PAL regions.[196] In🧲 May 2010 this was changed from Thursdays to allow PSP games to be released digitally, closer to the time they🧲 are released on UMD.[197]
On March 29, 2024, Sony announced that it would shut down the PS3 version of the Store🧲 on July 2, though previous purchases on the store will remain downloadable.[198] However, on April 19, following fan feedback, Sony🧲 reversed their decision and confirmed that the PS3 store would remain operational.[199]
What's New
What's New was announced at Gamescom 2009 and🧲 was released on September 1, 2009, with PlayStation 3 system software 3.0.[200] The feature was to replace the existing [Information🧲 Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a🧲 major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played🧲 content (currently in North America and Japan only).
The system displays the What's New screen by default instead of the [Games]🧲 menu (or [Video] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", "Recently🧲 Played", the latest information, and new content available in PlayStation Store. There are four kinds of content the What's New🧲 screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only,🧲 whereas, the other sections can contain website links, links to play videos, and access to selected sections of the PlayStation🧲 Store.
The PlayStation Store icons in the [Game] and [Video] section act similarly to the What's New screen, except that they🧲 only display and link to games and videos in the PlayStation Store, respectively.
PlayStation Home
PlayStation Home was a virtual 3D social🧲 networking service for the PlayStation Network.[201] Home allowed users to create a custom avatar, which could be groomed realistically.[202][203] Users🧲 could edit and decorate their personal apartments, avatars, or club houses with free, premium, or won content.[202] Users could shop🧲 for new items or win prizes from PS3 games, or Home activities.[203] Users could interact and connect with friends and🧲 customize content in a virtual world.[204] Home also acted as a meeting place for users that wanted to play multiplayer🧲 video games with others.[204]
A closed beta began in Europe from May 2007 and expanded to other territories soon after.[205] Home🧲 was delayed and expanded[206] several times before initially releasing.[207][208] The Open Beta test was started on December 11, 2008. It🧲 remained as a perpetual beta until its closure on March 31, 2024.[209][210] Home was available directly from the PlayStation 3🧲 XrossMediaBar. Membership was free, but required a PSN account.[203][204]
Home featured places to meet and interact, dedicated game spaces, developer spaces,🧲 company spaces, and events. The service underwent a weekly maintenance and frequent updates.[211] At the time of its closure in🧲 March 2024, Home had been downloaded by over 41 million users.[209]
Life with PlayStation
The Life with PlayStation application showing weather forecasts🧲 and news headlines for New York City. Screenshot taken at approximately 8pm PST
Life with PlayStation, released on September 18, 2008[212]🧲 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information🧲 by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live🧲 Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space🧲 Science and Engineering Center, among other sources.[213] The second channel was the World Heritage channel which offered historical information about🧲 historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and🧲 cultures worldwide.[214] An update allowed video and photo viewing in the application.[212] The fourth channel was the U.S. exclusive PlayStation🧲 Network Game Trailers Channel for direct streaming of game trailers.
Outage
On April 20, 2011, Sony shut down the PlayStation Network and🧲 Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system".🧲 Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email🧲 addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. It also stated that it was possible that users' profile data,🧲 including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence🧲 that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers🧲 that their credit card data may have been obtained.[216] Additionally, the credit card numbers were encrypted and Sony never collected🧲 the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some🧲 transactions.[217] In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for🧲 all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.[218][219]
Sales and🧲 production costs
Region Units sold First available Canada "about 1.5 million" as of October 6, 2010 [220] November 17, 2006 Europe
(Includes🧲 UK and other PAL regions) 30 million as of December 19, 2012 [221] March 23, 2007 Japan 9.3 million as🧲 of June 27, 2013 [222] November 11, 2006 United Kingdom 5.5 million as of June 27, 2013 [222] March 23,🧲 2007 United States 22.9 million as of June 27, 2013 [222] November 17, 2006 Worldwide 87.4 million (as of March🧲 31, 2024 ) [5] November 11, 2006 details)
Although its PlayStation predecessors had been very dominant against the competition and were🧲 hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could🧲 not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii🧲 which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox🧲 360 which had a market head start, and as a result the platform no longer had exclusive titles that the🧲 PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally🧲 considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed),[223] and it took longer than🧲 expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money🧲 on each PS3 sold through 2010,[224] although the redesigned "slim" PS3 cut these losses.[225]
PlayStation 3's initial production cost is estimated🧲 by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model.[226] However, they🧲 were priced at US$499 and US$599, respectively, meaning that units may have been sold at an estimated loss ofR$306 orR$241🧲 depending on model, if the cost estimates were correct,[227] and thus may have contributed to Sony's games division posting an🧲 operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007.[228] In April 2007, soon after these🧲 results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times[229]🧲 and The Wall Street Journal[230] reported that this was due to poor sales, while SCEI maintains that Kutaragi had been🧲 planning his retirement for six months prior to the announcement.[230]
In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested🧲 that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April🧲 and if we can try to achieve that in the next fiscal year that would be a great thing" and🧲 that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for".[231] However,🧲 market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008.[232] In a July 2008 interview,🧲 Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation🧲 2's sales of 140 million in its nine years on the market.[233] In January 2009 Sony announced that their gaming🧲 division was profitable in Q3 2008.[234]
After the system's launch, production costs were reduced significantly as a result of phasing out🧲 the Emotion Engine chip and falling hardware costs.[235][236] The cost of manufacturing Cell microprocessors had fallen dramatically as a result🧲 of moving to the 65 nm production process,[236][237] and Blu-ray Disc diodes had become cheaper to manufacture.[235][238] As of January🧲 2008, each unit cost aroundR$400 to manufacture;[239][240] by August 2009, Sony had reduced costs by a total of 70%, meaning🧲 it only cost Sony aroundR$240 per unit.[241][242][243]
Critical reception
Early PlayStation 3 reviews after launch were critical of its high price and🧲 lack of quality games. Game developers regarded the architecture as difficult to program for. PS3 was, however, commended for its🧲 hardware including its Blu-ray home theater capabilities and graphics potential.[244][245]
Critical and commercial reception to PS3 improved over time, after a🧲 series of price revisions, Blu-ray's victory over HD DVD,[246] and the release of several well received titles. Ars Technica's original🧲 launch review gave PS3 only a 6/10, but second review of the console in June 2008 rated it a 9/10.[247]🧲 In September 2009, IGN named PlayStation 3 the 15th-best gaming console of all time, behind both of its competitors: Wii🧲 (10th) and Xbox 360 (6th).[248] However, PS3 has won IGN's "Console Showdown"—based on which console offers the best selection of🧲 games released during each year—in three of the four years since it began (2008, 2009 and 2011, with Xbox winning🧲 in 2010).[249] IGN judged PlayStation 3 to have the best game line-up of 2008, based on their review scores in🧲 comparison to those of Wii and Xbox 360.[250] In a comparison piece by PC Magazine's Will Greenwald in June 2012,🧲 PS3 was selected as an overall better console compared to Xbox 360.[251] Pocket-Lint said of the console "The PS3 has🧲 always been a brilliant games console," and that "For now, this is just about the best media device for the🧲 money."[167]
Original model
PS3 was given the number-eight spot on PC World magazine's list of "The Top 21 Tech Screwups of 2006",🧲 where it was criticized for being "Late, Expensive and Incompatible".[252] GamesRadar ranked PS3 as the top item in a feature🧲 on game-related PR disasters, asking how Sony managed to "take one of the most anticipated game systems of all time🧲 and—within the space of a year—turn it into a hate object reviled by the entire internet", but added that despite🧲 its problems the system has "untapped potential".[253] Business Week summed up the general opinion by stating that it was "more🧲 impressed with what the PlayStation 3 could do than with what it currently does".[254]
Developers also found the machine difficult to🧲 program for. In 2007, Gabe Newell of Valve said "The PS3 is a total disaster on so many levels, I🧲 think it's really clear that Sony lost track of what customers and what developers wanted". He continued "I'd say, even🧲 at this late date, they should just cancel it and do a do over. Just say, 'This was a horrible🧲 disaster and we're sorry and we're going to stop selling this and stop trying to convince people to develop for🧲 it'".[255] Doug Lombardi VP of Marketing for Valve has since stated that Valve is interested in developing for the console🧲 and is looking to hire talented PS3 programmers for future projects.[256] He later restated Valve's position, "Until we have the🧲 ability to get a PS3 team together, until we find the people who want to come to Valve or who🧲 are at Valve who want to work on that, I don't really see us moving to that platform".[257] At Sony's🧲 E3 2010 press conference, Newell made a live appearance to recant his previous statements, citing Sony's move to make the🧲 system more developer-friendly, and to announce that Valve would be developing Portal 2 for the system. He also claimed that🧲 the inclusion of Steamworks (Valve's system to automatically update their software independently) would help to make the PS3 version of🧲 Portal 2 the best console version on the market.
Activision Blizzard CEO Bobby Kotick has criticized PS3's high development costs and🧲 inferior attach rate and return to that of Xbox 360 and Wii. He believes these factors are pushing developers away🧲 from working on the console. In an interview with The Times Kotick stated "I'm getting concerned about Sony; the PlayStation🧲 3 is losing a bit of momentum and they don't make it easy for me to support the platform."[258] He🧲 continued, "It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate🧲 a better return on invested capital (ROIC) on the Xbox than on the PlayStation." Kotick also claimed that Activision Blizzard🧲 may stop supporting the system if the situation is not addressed. "[Sony has] to cut the [PS3's retail] price, because🧲 if they don't, the attach rates are likely to slow. If we are being realistic, we might have to stop🧲 supporting Sony."[259] Kotick received heavy criticism for the statement, notably from developer BioWare who questioned the wisdom of the threatened🧲 move, and referred to the statement as "silly."[260]
Despite the initial negative press, several websites have given the system very good🧲 reviews mostly regarding its hardware. CNET United Kingdom praised the system saying, "the PS3 is a versatile and impressive piece🧲 of home-entertainment equipment that lives up to the hype [...] the PS3 is well worth its hefty price tag."[261] CNET🧲 awarded it a score of 8.8 out of 10 and voted it as its number one "must-have" gadget,[262] praising its🧲 robust graphical capabilities and stylish exterior design while criticizing its limited selection of available games.[263] In addition, both Home Theater🧲 Magazine and Ultimate AV have given the system's Blu-ray playback very favorable reviews, stating that the quality of playback exceeds🧲 that of many current standalone Blu-ray Disc players.[264][265]
In an interview, Kazuo Hirai, chairman of Sony Computer Entertainment argued for the🧲 choice of a complex architecture.[266] Hexus Gaming reviewed the PAL version and summed the review up by saying, "as the🧲 PlayStation 3 matures and developers start really pushing it, we'll see the PlayStation 3 emerge as the console of choice🧲 for gaming."[267] At GDC 2007, Shiny Entertainment founder Dave Perry stated, "I think that Sony has made the best machine.🧲 It's the best piece of hardware, without question".[268]
Slim model and rebranding
The PlayStation 3 Slim received extremely positive reviews as well🧲 as a boost in sales; less than 24 hours after its announcement, PS3 Slim took the number-one bestseller spot on🧲 Amazon in the video games section for fifteen consecutive days. It regained the number-one position again one day later.[269] PS3🧲 Slim also received praise from PC World giving it a 90 out of 100 praising its new repackaging and the🧲 new value it brings at a lower price as well as praising its quietness and the reduction in its power🧲 consumption. This is in stark contrast to the original PS3's launch in which it was given position number-eight on their🧲 "The Top 21 Tech Screwups of 2006" list.[270]
CNET awarded PS3 Slim four out of five stars praising its Blu-ray capabilities,🧲 120 GB hard drive, free online gaming service and more affordable pricing point, but complained about the lack of backward🧲 compatibility for PlayStation 2 games.[271] TechRadar gave PS3 Slim four and a half stars out of five praising its new🧲 smaller size and summed up its review stating "Over all, the PS3 Slim is a phenomenal piece of kit. It's🧲 amazing that something so small can do so much". However, they criticized the exterior design and the build quality in🧲 relation to the original model.[272]
Eurogamer called it "a product where the cost-cutting has—by and large—been tastefully done" and said "It's🧲 nothing short of a massive win for Sony."[273]
Super Slim model
The Super Slim model of PS3 has received positive reviews. Gaming🧲 website Spong praised the new Super Slim's quietness, stating "The most noticeable noise comes when the drive seeks a new🧲 area of the disc, such as when starting to load a game, and this occurs infrequently." They added that the🧲 fans are quieter than those of Slim, and went on to praise the new smaller, lighter size. Criticism was placed🧲 on the new disc loader, stating: "The cover can be moved by hand if you wish, there's also an eject🧲 button to do the work for you, but there is no software eject from the triangle button menus in the🧲 Xross Media Bar (XMB) interface. In addition, you have to close the cover by hand, which can be a bit🧲 fiddly if it's upright, and the PS3 won't start reading a disc unless you do [close the cover]." They also🧲 said there is no real drop in retail price.[274]
Tech media website CNET gave new Super Slim 4 out of 5🧲 stars ("Excellent"), saying "The Super Slim PlayStation 3 shrinks a powerful gaming machine into an even tinier package while maintaining🧲 the same features as its predecessors: a great gaming library and a strong array of streaming services [...]", whilst also🧲 criticising the "cheap" design and disc-loader, stating: "Sometimes [the cover] doesn't catch and you feel like you're using one of🧲 those old credit card imprinter machines. In short, it feels cheap. You don't realize how convenient autoloading disc trays are🧲 until they're gone. Whether it was to cut costs or save space, this move is ultimately a step back." The🧲 criticism also was due to price, stating the cheapest Super Slim model was still more expensive than the cheapest Slim🧲 model, and that the smaller size and bigger hard drive should not be considered an upgrade when the hard drive🧲 on a Slim model is easily removed and replaced. They did praise that the hard drive of the Super Slim🧲 model is "the easiest yet. Simply sliding off the side panel reveals the drive bay, which can quickly be unscrewed."🧲 They also stated that whilst the Super Slim model is not in any way an upgrade, it could be an🧲 indicator as to what's to come. "It may not be revolutionary, but the Super Slim PS3 is the same impressive🧲 machine in a much smaller package. There doesn't seem to be any reason for existing PS3 owners to upgrade, but🧲 for the prospective PS3 buyer, the Super Slim is probably the way to go if you can deal with not🧲 having a slot-loading disc drive."[275]
Pocket-Lint gave Super Slim a very positive review saying "It's much more affordable, brilliant gaming, second-to-none🧲 video and media player." They think it is "A blinding good console and one that will serve you for years🧲 to come with second-hand games and even new releases. Without doubt, if you don't have a PS3, this is the🧲 time to buy." They gave Super Slim 4-and-a-half stars out of 5.[167]
Technology magazine T3 gave the Super Slim model a🧲 positive review, stating the console is almost "nostalgic" in the design similarities to the original "fat" model, "While we don't🧲 know whether it will play PS3 games or Blu-ray discs any differently yet, the look and feel of the new🧲 PS3 Slim is an obvious homage to the original PS3, minus the considerable excess weight. Immediately we would be concerned🧲 about the durability of the top loading tray that feels like it could be yanked straight out off the console,🧲 but ultimately it all feels like Sony's nostalgic way of signing off the current-generation console in anticipation for the PS4."[276]
Notes
^🧲 [114] but was upgraded to 1.4 with the introduction of stereoscopic 3D for gaming and Blu-ray playback (via firmware update).🧲 The PlayStation 3 does not support any other Initially used HDMI 1.3a specification,but was upgraded to 1.4 with the introduction🧲 of stereoscopic 3D for gaming and Blu-ray playback (via firmware update). The PlayStation 3 does not support any other HDMI🧲 1.4 capabilities.
References
Official websites
Auxiliary sites by Sony
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